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The Killer™ K1 gaming network card, from Bigfoot Networks, Inc., is now a recommended upgrade featured in all Alienware desktop gaming PCs, including the Area-51, Aurora, and ALX
systems. A significant advancement in online gaming technology, Killer is the industry’s first network interface card designed specifically for online gaming. Killer is designed to accelerate
game data and reduce lag for a smoother, more responsive online gaming experience.

Austin, Texas (PRWeb) September 5, 2007 - The Killer™ K1 gaming network card, from Bigfoot Networks, Inc., is now a recommended upgrade featured in all Alienware desktop gaming PCs, including the Area-51, Aurora, and ALX systems. A significant advancement in online gaming technology, Killer is the industry’s first network interface card designed specifically for online gaming. Killer is designed to accelerate game data and
reduce lag for a smoother, more responsive online gaming experience.

“The Killer NIC ensures Alienware customers stay a step ahead of their fellow online gamers by giving them an invaluable edge in speed and responsiveness during the heat of battle,” said Bryan de Zayas, Director, Product Marketing. “Loaded with the Killer NIC and backed by an arsenal of the most advanced graphics and processor firepower, Alienware systems are fully primed to electrify every aspect of the online gaming experience.”

“Alienware’s selection of the Killer NIC is another example of the market realizing that the Killer NIC is not just for the hardcore elite gamer,” said Harlan Beverly, co-founder and CEO of Bigfoot Networks. “With almost 90% of PC gaming being online gaming, the Killer NIC often represents the number one upgrade for gamers who play exclusively online. With the Killer NIC, Alienware is now poised to offer PC gamers exactly what they want: the best online gaming experience possible.”

Powered by Bigfoot Network’s proprietary LLR™ Technology and a dedicated onboard 333 MHz NPU (network
processing unit), the gaming network card is optimized to manage game data faster. The Killer NIC gaming
network cards reduce the lag and network latency associated with high action games such as interactive
MMORPG (Massive Multiplayer Online Role Play) and FPS (First Person Shooter) games like Battlefield 2 and
World of Warcraft.

In addition to improved gaming performance, the Killer NIC also enables users to run gamer utility applications without affecting game performance. Users can run Killer’s Firewall and Torrent clients on the Killer NPU instead of the CPU, all without affecting game play. With a USB drive attached directly to the gaming NIC, gamers can even download while gaming because the files never touch the system.

About Bigfoot Networks
Bigfoot Networks develops technologies designed to fight Lag in online games. The company’s mission is to enhance Internet-based online game experiences in multiplayer action games. The company’s hardware and software solutions are targeted at gamer PCs and game hosting servers. Powered by its highly acclaimed (patent-pending) LLR™ Technology, the flagship Killer™ NIC is the industry’s first network interface card (NIC) designed specifically to improve PC game network performance for a smoother, more responsive online game
experience. Bigfoot Networks is headquartered in Austin, TX with international distribution in Australia, Denmark, New Zealand, South Africa, Sweden, Portugal and the United Kingdom. To learn more, visit
www.killernic.com.

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Automobile fans can experience what driving the BMW M3 Coupé actually feels like for the first time in a Simulator at this year’s IAADarmstadt, September 11, 2007 – Today 10TACLE STUDIOS AG and the automobile manufacturer BMW are pleased to introduce the freeware game “BMW M3 Challenge” developed by the racing specialists Blimey!Games at the international automobile trade fair IAA. Now all PC car racing game fans can enjoy the excitement of racing the new car model around the Nürburgring for a few rounds – it isn’t just for interested trade fair visitors anymore

The virtual sports car, which packs 420 horsepower under its hood, can be downloaded for free at www.m3-challenge.com or installed from the CDs/DVDs included in games magazines. “BMW M3 Challenge” and its four different playing modes will provide plenty of opportunity for determined practice for the soon starting worldwide online competition where talented drivers can already register on the official homepage. Up to 1000 drivers will compete against each other to prove their racing skills. The candidates will participate in more than 100 races according to the “shoot-out” method, which sends the best of them to the next race, and on to the next, etc., which become progressively more difficult. The length of the races will vary between 5 and 25 rounds. The thrilling live finale will then crown the best of 14 finalists as the vic tor. Exciting prizes await the “M3 Challenge World Champion”.

The authentic racing feel of the “BMW M3 Challenge” is based on the international game success “GT Legends” award-winning technology, which was customized to duplicate this year’s M3 model in collaboration with the BMW engineers. The car’s performance, sound effects, visuals and the detailed reproduction of one of the most demanding racetracks in Europe, the Nürburgring, provide a thrilling, realistic test drive experience of the new sports car under racing conditions.

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EDISON, N.J., September 10, 2007 – Deforestation, pollution, global warming and industrialization are just some of the many important themes in Eco Creatures: Save the Forest, a unique real-time strategy (RTS) game for the Nintendo DS™ being published by Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games and digital entertainment products for the mass market. Co-developed by Lightweight Co. Ltd. and Headlock Corporation, Eco Creatures is the only game of its kind that promotes awareness of environmental perils while tasking players with defending the Mana Woods against them.

“Eco Creatures is distinctive in its ability to weave meaningful issues into a fun video game experience that makes the player a champion for the environment,” said Ken Gold, vice president of Marketing, Majesco. “Noble mission aside, endearing creatures, resource management, magic, level creation and multiplayer features make Eco Creatures a deep and engaging real- time strategy game for any DS player.”

Eco Creatures: Save the Forest is a real-time strategy game in which players use the Touch Screen to control units of woodland creatures—named Ecolis, Ecoby and Ecomon—that will protect the naturally beautiful Mana Woods and recover the polluted land. All creature types have unique skills that must be strategically managed. With proper nurturing, they can evolve to learn new abilities that help a player complete the game’s more than 40 environmental missions. As players grow their woodland army, they must also plant new trees to prevent deforestation and revitalize the woodlands.

In addition, Eco Creatures includes a creative Land Make feature that lets players build and play their own maps. This eco-friendly RTS also supports two-player play via Nintendo Wi-Fi Connection, and up to four players via single card download play or ad-hoc multi-card play. Eco Creatures: Save the Forest is expected to launch in early 2008 for the Nintendo DS. For additional information, please visit www.majescoentertainment.com.

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First Wii Game-Play Accessory Comes Packaged with Zelda Software

REDMOND, Wash., Sept. 10, 2007 - Nintendo announced today that the Wii Zapper™ interface for the hit Wii™ home video game system will come packed with Link’s Crossbow Training™. The software is based on the hugely popular Legend of Zelda® series and provides a perfect demonstration of the way the Wii Zapper could be used in other games. The Wii Zapper casing houses both the motion-sensitive Wii Remote™ and Nunchuk™ controllers in a single unit for precision targeting. It goes on sale Nov. 19 at an MSRP of just $19.99.

“The Wii Zapper combines our remarkable controllers into one housing with a classic style reminiscent of arcade-style games,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “Both veteran and first-time players will find it brings a whole new dimension to games where targeting is key and provides even more exciting game-play experiences.”

Link’s Crossbow Training drops players into a world in the style of The Legend of Zelda®: Twilight Princess. Players assume the identity of hero Link, who progresses through a series of tests to perfect his crossbow marksmanship. Start with stationary bull’s-eyes and graduate to moving targets before defending Link against all kinds of enemies.

Third-party publishers have lined up to support the Wii Zapper. EA’s Medal of Honor Heroes™ 2 lets players take World War II into their hands with the Wii Zapper. The game features an all-new Wii-exclusive Arcade Mode that offers accessibility to gamers of all skill levels, a full single-player campaign and support for up to 32 players in multiplayer. Capcom’s Resident Evil®: The Umbrella Chronicles reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3, as well as new never-before-seen locations like Umbrella’s stronghold. One or two players use the Wii Zapper to take aim against a horde of zombies in first-person perspective. SEGA’s Ghost Squad™ lets players replicate the arcade light-gun experience at home with the Wii Zapper.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™, Nintendo DS™, Game Boy® Advance and Nintendo GameCube™ systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario™, Donkey Kong®, Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, visit the company’s Web site at www.nintendo.com.

EA and Medal of Honor Heroes 2 are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.

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IGN’s ModCenter.com exclusively hosts Acclaim’s ‘Top Secret’ Project

Los Angeles (September 11, 2007) — Acclaim Games is pleased to present the biggest gaming prize ever in a $1 million game development competition for the “Top Secret” Project, directed by superstar game director David Perry.  Teams of indie, mod, professional, amateur & student game developers can enter a once-in-a-lifetime competition to develop a real MMO game, get an industry standard development deal, and earn royalties on the title.  Teams will manage their projects and resources at ModCenter (http://www.modcenter.com), a developer site recently launched by IGN Entertainment. ModCenter, will provide free tools for the teams participating in the “Top Secret” $1 million game development competition. 

The total prize package is worth up to $1 million, plus royalties, to the winning development team.  As part of this cash prize, Acclaim will pay the licensing fees for any commercially available video game engine in the world, thereby removing one of the biggest obstacles preventing many talented developers from releasing professional products.

“The ‘Top Secret’ team is where the concept of Web 2.0 meets the video game industry. We’ve had close to 50,000 people sign up to help design this game. The best participant will win a future Acclaim title to direct,” says David Perry, Game’s Director. “With so many people involved, this is already the biggest team in history.  I am directing the project, but this game is going to be designed by the community, produced by the community and developed by the community.”

The basic core of the game has already been designed and is a ground-breaking new kind of beast racing game that doesn’t stop at racing alone. The “Top Secret” design includes the ability to breed and collect beasts, fight in player versus player battles, and explore an expanding world.

IGN’s ModCenter will provide online project management and tracking tools for all “Top Secret” development teams for free.  Teams will manage their projects at www.modcenter.com where they can organize tasks, track bugs, store source code, and communicate with team members.  This also allows teams to become “virtual,” meaning that individuals around the world can join together to form new virtual teams and still work on the same project.

“Giving users the power and tools to create one-of-a-kind development projects aligns directly with why IGN created ModCenter in the first place,” said Jamie Berger, SVP Consumer Products & Technology for IGN Entertainment.  “Joining with Acclaim and David Perry on this groundbreaking project builds on IGN‘s commitment with ModCenter to support the creation of new and unique game concepts from within the gaming community.” 

ModCenter was built by IGN around the SourceForge toolset by CollabNet (http://www.collab.net) and is completely free to use. ModCenter is aimed specifically at modification and independent game development. The new site provides project management utilities, industry educational resources and promotional services to the development community.  Utilities include a bug-tracking system, project discussion forums, source code repositories, a wiki system, document storage and an internal file release system, all controlled via a project administration area.
 
The competition is open to any developer worldwide who is technically qualified to create the game. It will be published by Acclaim. 

Users can sign up to participate in the “Top Secret” Project for free by visiting http://topsecret.acclaim.com. ; Go to www.modcenter.com to start your team’s project now.

About Acclaim Games

Based in Beverly Hills California, Acclaim Games has over 3 million registered online players and is the fastest growing online service in North America. Today, Acclaim Games offers only the finest multiplayer online games for free with a focus on community, playability and most importantly fun.  The games include 2Moons, 9Dragons, BOTS and DANCE! Online.  To learn more please visit www.acclaim.com.

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We have opened up our new Multi-format sections please check them out and post in the forum and tell us what you think….

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cdv Software Entertainment USA today launched the new official Web site for Sherlock Holmes: The Awakened, their 3D horror adventure title for PC. The new site features exciting updated content in the form of news, previews, character profiles, screenshots and trailers. To view the new site, please visit: http://sherlockholmes.cdvusa.com/

Developed by Frogwares, Sherlock Holmes: The Awakened combines the eerie mysticism of H.P. Lovecraft’s Cthulhu mythos with the mystery-solving powers of the great fictional detective - Sherlock Holmes. The Awakened is the first fully 3D Sherlock Holmes game, and will feature rich graphics and detailed environments. Fans of the mystery genre will feel right at home with the point-and-click interface as they explore multiple distinctly chilling environments while solving mysteries and completing challenging and creative puzzles. With 60 unique characters roaming the game world, it will be difficult to tell who is friend or foe in this, Sherlock Holmes’ most challenging, and horrifying, adventure.

About cdv Software Entertainment USA

cdv Software Entertainment USA, a division of cdv Software Entertainment AG, is a leading publisher of third-party video games and interactive entertainment with offices in New Jersey and North Carolina. cdv Software Entertainment USA has published critically acclaimed and commercially successful titles including Divine Divinity, Blitzkrieg, American Conquest, Codename: Panzers, City Life, DarkStar One and War Front: Turning Point. The company will continue to expand its offerings with upcoming titles including the highly anticipated Sherlock Holmes: The Awakened and THE HISTORY CHANNEL® Great Battles of Rome. For more information, please visit http://www.cdvus.com.

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Warner Bros. Interactive Entertainment will launch the Speed Racer videogame based on the upcoming film written and directed by the Wachowski brothers. Speed Racer is a Warner Bros. Pictures presentation in association with Village Roadshow Pictures, of a Silver Pictures production. The game will be available in 2008 on the Wii and Nintendo DS systems as the Speed Racer film hits cinemas. It will be released on the PlayStation2 computer entertainment system with the DVD launch.

In the Wii and PlayStation2 system games, developed by Sidhe Interactive and published by Warner Bros. Interactive Entertainment, players will be able to take on the role of the characters from the film, getting behind the wheels of each character’s signature vehicles to experience firsthand the film’s high adrenaline, combative racing style. The car-fu style of action within the game will closely represent the action style being designed by the Wachowski brothers for the film itself as they lend direction and assets to the development team directly from their Berlin set. John Gaeta, a long time Wachowski collaborator and Co-VFX Supervisor on the Speed Racer film, is working with Sidhe and WBIE to assist in maintaining a close film-to-game aesthetic connection.

“Speed Racer is an exceptionally creative property and teamed with the Wachowski brothers’ vision it makes for action-packed racing gameplay,” said Samantha Ryan, senior vice president, development and production, Warner Bros. Interactive Entertainment. “The game will capture the intensity of the racing in the film to give gamers and movie fans a chance to take the wheel after the experience the film.”

“We are very excited about this natural extension from the Speed Racer film to the videogame. Larry and Andy are videogame fans themselves, so they believe that an interactive game is a key component to the entire Speed Racer experience,” said film producer Joel Silver.

The game’s development for the Wii and PlayStation2 system platforms is led by the New Zealand-based Sidhe, a game development studio recognised for producing high-quality entertainment titles with world-class creative and software development skills. Developing across console, handheld, and PC, Sidhe has created a range of innovative products including a variety of racing titles.

Written and directed by the Wachowski brothers (The Matrix trilogy, V for Vendetta) and produced by Joel Silver, Speed Racer is based on the classic series created by anime pioneer Tatsuo Yoshida. A live-action family adventure, Speed Racer follows the young race-car driver Speed in his quest for glory on and off the track in his thundering Mach 5.

The film will feature other characters that fans of the show will remember, including Speed’s family and his mysterious arch-rival, Racer X. The new high-octane actioner will combine the kind of revolutionary visual effects and cutting-edge storytelling that have become the benchmarks of the Wachowski brothers’ films, bringing Speed Racer into the 21st century. The film stars Emile Hirsch (“Alpha Dog”) as Speed, Christina Ricci (“Black Snake Moan”) as Trixie and Matthew Fox (TV’s “Lost”) as Racer X as well as Oscar winner Susan Sarandon (“Dead Man Walking”) and John Goodman (“Evan Almighty”) as Mom and Pops Racer.

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