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PLAYSTATION®3 version to feature Rumble Controls, 3-Button EasyDrive & PLAYSTATION®Eye for Instant Mugshots that Capture the Fun of the Moment
Chertsey, UK - September 21, 2007 – Paradise City awaits. Electronic Arts Inc. (NASDAQ: ERTS) today revealed the unique feature set that will define Burnout™ Paradise – the next-generation of Burnout. With true open world freedom, seamless ‘EasyDrive’ online multiplayer, four unique single-player events, and hundreds of online Freeburn challenges, Burnout Paradise thrusts gamers into an incredibly vivid HD world that pushes the limits of the PLAYSTATION®3 computer entertainment system and Xbox 360™ videogame system. The white knuckle action explodes as players pull up at any stoplight and spin their wheels to jumpstart the action.
Spectacular bone-crushing crashes and an unparalleled sense of speed will always be a hallmark of Burnout games but Burnout Paradise ups the ante with an all new game design that expands the experience into a deeper, ever more immersive driving dream. Some of the key features that set Burnout Paradise apart include:
• True Open World Freedom – The entire city will be available from the outset, giving players the freedom to explore this immersive world known as Paradise City. Experience open world driving Burnout style as the action begins with you, but it doesn’t have to end.
• EasyDrive Online Social Gaming – See your friends online with the EasyDrive Friends List and connect with them instantly without having to wait or exit your game. Burnout Paradise is revolutionizing the way players jump on and offline, making it as simple and quick as possible.
• Single-player Events – Choose from Race, Marked Man, Road Rage, and Stunt by pulling up to the numerous stoplights in the game to initiate the event. The action isn’t forced any longer, as players have the freedom to start and even end a challenge at their leisure.
“This is the true beginning of next generation racing. On PLAYSTATION 3 and Xbox 360, we are delivering a game that brings brilliant graphics into HD at 60 frames per second. Burnout Paradise does something that no other Burnout game has ever done – it gives the player full control on how to play the game,” said Alex Ward, Creative Director at EA Criterion Studios. “At Criterion, we have a long history of delivering stand-out software on the PlayStation consoles. The entire team is fired up about the opportunity to carry that heritage into the PLAYSTATION 3 generation.”
Burnout Paradise will have you feeling every bump, crash, scrape, and collision using Sony’s new DUALSHOCK®3 Wireless Controller with rumble feature for the PLAYSTATION 3 . The EasyDrive online Friends List keeps the action flowing on the PLAYSTATION 3, as players get into a challenge with three easy taps of a button. Once the competition heats up, players can grab snapshots as they rip through opponents and collect candid Mugshots of friends and foes alike using the PLAYSTATION Eye. The Xbox 360 version of the game features Mugshots using Xbox LIVE® Vision.
Burnout Paradise has not yet been rated by the ESRB and PEGI. Developed by the award-winning team at EA Criterion in Guildford, the game will ship under the EA™ brand this Winter. For more information about the Burnout franchise, please visit http://burnout.ea.com or the EA press website at http://info.ea.com.
Format: Wii™
Launch Date: 11/19/07
ESRB: T (Teen): Fantasy Violence
Game Type: Shooting
Accessories: Wii Zapper™ – included (requires Wii Remote™ and Nunchuk™)
Players: 1-4 (turn-based)
Developer: EAD
Game Information
KEY INFORMATION
Link returns from The Legend of Zelda®: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.
- Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link’s Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.
- Link’s Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link’s Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes™ 2, Ghost Squad™ and Resident Evil®: The Umbrella Chronicles.
Using the Wii Zapper: The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link’s crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).
Link’s Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage’s goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.
Target Shooting: In target-shooting rounds, players shoot bull’s-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull’s-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.
Defender: In defender rounds, players remain stationary but can look and aim in all directions - sometimes even in a full 360 degrees - by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.
Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.


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London (September 21, 2007) – Square Enix, Co., Ltd. (Tokyo, Japan, Square Enix), a leading developer and publisher of interactive entertainment software and services, announced three new titles in the award-winning KINGDOM HEARTS series at the Tokyo Game Show 2007 held in Makuhari Messe. The new titles are KINGDOM HEARTS 358/2 Days for the Nintendo DS™, KINGDOM HEARTS Birth by Sleep for the PSP® (PlayStation®Portable) system, and KINGDOM HEARTS coded for mobile phones. These titles are currently only confirmed for release in Japan. Release in other territories will be determined at a later date.
KINGDOM HEARTS is a fresh and original series of role-playing games created by the collaboration of The Walt Disney Company’s game development affiliate, Disney Interactive Studios, and Square Enix. The first instalment, released in 2002, has been followed up by two chart-topping sequels. The immense popularity of the series has earned worldwide shipments of over 11 million copies in only five and a half years.
It’s June 6th, 1944, and the war is in your hands. Step into the boots of OSS Operative John Berg and infiltrate Normandy from behind enemy lines to undermine the Nazi regime. On both the Wii and PSP system, choose to tackle all-new missions in traditional single player campaign or engage in massive, 32-player online, continuous-joining multiplayer battles where you can jump into the battle at any time! The Wii version also features full support of the Wii Zapper (name not final), allowing for a more immersive WWII experience than ever.


In addition to a fully-fledged single player campaign, Medal of Honor Heroes 2 also features an all-new mode designed specifically for the Wii that simplifies gameplay for players of all skill levels for easy pick-up-and-play action. This mode plays like an old-school rail shooter — the Wii moves you around, while you do your part—taking enemies out and achieving objectives. For the PSP, Medal of Honor Heroes 2 will deliver the most comprehensive shooter experience to date on the PSP, with robust single player campaign and on-the-go 32-player multiplayer capability that allows you to battle it out, anytime and anywhere.



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Update For All Forza Fans!
Ready… Set… GO! “Forza Motorsport 2″ downloadable content now available on Xbox Live Marketplace
LONDON 21st September, 2007 — Microsoft Game Studios today announced 10 brand new racers and muscle cars in a downloadable car pack for “Forza Motorsport 2,” which will be available on Xbox LIVE Marketplace this weekend.
To get fans warmed up, we’re offering a rally inspired hot little European hatch the 2007 SEAT Leon Cupra as a FREE download to bolster the already extensive collection of “Forza” racers. For 400 Microsoft points, Forza fans can own the track taking laps in 10 great vehicles including a race ready turbo diesel (the Audi R10) and a low performance class inline 4 that’s an absolute tuner’s dream (the Honda Civic Si Coupe). Show your muscle with an American classic, the 1970 Dodge Challenger R/T or turn it up another notch behind the wheel of the 415 horsepower, 8,400 rpm 2007 Porsche GT3 RS.
For a full list of available cars, please see below:
2007 SEAT Leon Cupra (FREE DOWNLOAD)
2006 Audi R10 (#8 Audi Sport Team Joest) Prototype
1970 Dodge Challenger R/T Hemi
2006 Dodge Challenger Concept
2006 Honda Civic Si Coupe
2007 Honda Civic Type-R
1967 Lamborghini Miura P400
2006 Lamborghini Miura Concept
2007 Porsche 911 GT3 RS (997)
2007 Saturn Sky Red Line
2007 SEAT Leon Supercup
For more information and new screen shots of some of the more notable vehicles in this car pack, be sure to cruise over to forzamotorsport.net
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Today, Ubisoft, one of the world’s largest video game publishers, announced that it will publish No More HeroesTM, the highly anticipated action game by acclaimed game designer Goichi Suda (Suda 51) and his studio Grasshopper Manufacture, Inc. No More Heroes will arrive at retailers in North America for February 2008, exclusively for the WiiTM home video game system from Nintendo®.
No More Heroes tells the story of Travis Touchdown, an anime fan who lives in the fictional town of Santa Destroy, California. After an unexpected turn of events, Travis finds himself at the bottom of an Assassins’ organization. Travis will have to prove himself worthy and defeat 10 other bloodthirsty killers - all with deep stories of their own - to make his way to the top of the assassin’s league.
“Ubisoft is excited to be bringing Suda 51â’s latest adventure to gamers in North America,” said Jay Cohen, vice president of publishing at Ubisoft. “Suda 51 is one of the most creative minds in gaming and No More Heroes is shaping up to be a visually stunning and immersive game with an extremely engaging storyline players will no doubt be drawn to.”
No More Heroes realizes the dream of Wii players everywhere, as they can wield the Wii RemoteTM to swing Travis’ beam katana and perform spectacular wrestling moves. Suda 51’s creation features avant-garde graphics that will thrust players into a stylized world filled with edgier gameplay.
“With No More Heroes, we wanted to create a game that allows players to be able to jump right in and play,” said Suda 51, president of Grasshopper Manufacture. “The Wii allows us to create an open world where movement and gameplay feel very natural.”
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21st September, 2007- Following Mario Week, Nintendo is dedicating the second week of its “Hanabi Festival” to the way of the ninja! This week Wii owners will be able to experience some of the finest ninja-themed games from Japan and the US, only on Virtual Console. Nintendo’s Hanabi Festival is a three-week celebration on Virtual Console where European Nintendo fans will be introduced to games not originally released outside America and Japan.
First up this week is 1989 Nintendo Entertainment System title Ninja Gaiden™. In this game, players take on the role of Ryu Hayabusa on a quest across the USA looking for his missing father. This game is famed for its cinematic-style presentation and challenging action. This version of the game is the original North American release and is available now for 600 Wii Points.
Hot on its heels is 1985 Japanese Famicom title Ninja JaJaMaru-Kun (meaning ‘determined little ninja’). This quirky action-platformer was hugely popular in Japan when originally released and it is a unique opportunity for European gamers to discover a little-known but much-loved game like this. Players in Ninja JaJaMaru-Kun battle their way to the top of multiple stages, dispatching enemies by throwing stars and continuing their quest to save Princess Sakura from the wicked Lord Namazu. Ninja JaJaMaru-Kun is available now for 600 Wii Points.
Also available this week, outside of the Hanabi Festival, is Turbografx sports title World Class Baseball. This sports simulation allows players to choose from a selection of twelve different teams before competing against a friend or the computer to become the ultimate baseball champ. World Class Baseball is available now for 600 Wii Points.
With the addition of new games never seen before in Europe, Virtual Console offers users the ultimate retro gaming experience. They join the list of 138 classic titles already available for Virtual Console in Europe.
Friday 21st September/… Handheld Learning today announced that Nintendo is an official sponsor of the Handheld Learning Conference and Exhibition, to be held on 10-12th October 2007 at Central Hall Westminster, London.
With the use of handheld technology – from mobile phones, PDAs, iPods to games consoles – reaching phenomenal levels, the Handheld Learning Conference and Exhibition is the place for opinion formers, policy makers and practitioners to debate the importance of “always on” learning.
Today’s announcement of Nintendo becoming a major sponsor of the Handheld Learning Conference and Exhibition demonstrates how the learning and entertainment sectors are rapidly converging. The benefits of video gaming technology have previously perceived to have been limited to improving hand to eye co-ordination, however, they are now being recognised has having an important impact on young learners cognitive and social development.
The type of complex, abstract problem solving required to participate in modern games, as well as the seamless adaptation to different user interfaces equips learners for a future where the traditional desktop PC is likely to be regarded as antiquated as a typewriter is perceived today.
David Yarnton, General Manager, Nintendo UK says:
“The Handheld Learning Conference and Exhibition brings together so many thought-leaders it is natural that Nintendo gets involved with this important educational conference. As the biggest supplier of handheld entertainment, Nintendo is already driving learning across all age groups with its products, in particular the Touch Generations series, including Dr Kawashima’s Brain Training: How Old is Your Brain? and Big Brain Academy. So we’re delighted to play our part, furthering the developing role of handheld devices in learning.”
Graham Brown-Martin, Managing Director, Handheld Learning, says:
“The majority of gaming devices ¬– and particularly those by Nintendo – all feature local and wide area networking capabilities, which are exploited by its software titles to enable positive social interaction and networks. Whilst the world has been focussing on the $100 laptop Nintendo had already developed one in the form of the Nintendo DS.”
For more information about the Handheld Learning Conference and Exhibition, go to
www.handheldlearning2007.com
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Jackass Cast Reunites in the Making of Special for Their Upcoming Jackass Game for the PSP® (PlayStation® Portable) System, PlayStation®2 and Nintendo DS TM
New York, NY - September 20, 2007 – Red Mile Entertainment (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, and MTV Games, a unit of Viacom’s MTV Networks (NYSE: VIA, VIA.B) and publisher of innovative interactive products, announced the Making Of Jackass the game special set to air this Friday, September 21st at 12 Midnight ET / PT on MTV. Jackass the game is set for launch this Fall for the PlayStation®2 computer entertainment system, PSP® (PlayStation Portable) system and Nintendo DS™.
The Making Of Jackass the game special reunites members of the Jackass cast as cameras take a hysterical, behind the scenes look at the development of their first video game. The special takes viewers on an insane Jackass ride featuring classic clips from the show and movies that were inspiration for moments in the game itself, along with interviews where the guys discuss their interest in video games and their reactions and expectations when they heard the Jackass game was being produced. In addition, the Jackass crew recreates a few of the stunts from the game in real life like Whack a Wee Man. Fans will also get to check out a raucous Jackass voiceover recording session as well as get a wild look at the cast as they don and defile motion capture suits on body parts and use them in ways that have never been seen before.
Inspired by the popular MTV television series and hugely successful MTV Films Jackass and Jackass number two, Jackass the game is a natural extension o f the Jackass property, taking it to new heights as the highly anticipated mission-based action adventure game comes to a videogame system for the first time. Jackass the game allows players to interact and play the roles of Johnny Knoxville, Steve-O, Jason “Wee Man” Acuna and many others from the Jackass gang as they virtually perform more than 35 ill-conceived stunts and pranks. Gamers will spend countless hours entertaining themselves as they hurl themselves into countless reckless situations that have been deemed too dangerous (or too gross) for the cast to try up until now.
Jackass the game will carry a suggested retail price of $29.99 and has been issued an M for Mature rating by the ESRB.
For more information about Jackass the game, please visit www.jackassthegame.com.
