New Version of Powerful Animation Engine and Tool Now Authorized Under the 3rd Party Tools Program for Wii

SAN FRANCISCO, CA and OXFORD, U.K. – Oct. 11, 2007 – NaturalMotion Ltd., award-winning developers of the highly acclaimed euphoria and endorphin 3D animation technologies, today announced that morpheme 1.2, the latest version of its animation middleware, adds support for Nintendo’s WiiTM console. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. In addition to Wii, morpheme is also available on PlayStation®3, Xbox 360TM and PC.

“Support for Nintendo’s Wii console was a natural extension of the morpheme product offering,” said Torsten Reil, CEO of NaturalMotion. “Wii is enjoying tremendous popularity, and we believe morpheme can help developers further expand on the new gaming experiences that the platform has opened up.”

In addition to Wii support, morpheme 1.2 features a host of new functionality, including:

morpheme:runtime

  • Enhanced run-time compression
  • Enhanced SPU support for PlayStation®3

morpheme:connect

  • Collaborative network editing through referencing
  • Reusable sub-networks
  • Enhanced copy & paste functionality
  • New flexible layout manager


About morpheme

morpheme consists of two components: morpheme:runtime and morpheme:connect. morpheme:runtime is a run-time engine optimized for PlayStation3®, Xbox 360TM, WiiTM and PC, and ships with full source code. morpheme:connect is a powerful 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders and view the results in real-time. morpheme is designed as a flexible and open system and does not require the licensing of any other product. morpheme is also designed to seamlessly integrate with other middleware and DCC applications.

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Travellers Tales and LucasArts let the public play The Force!

11th October 2007.  Feel  and Play The Force at GameCity (www.gamecity.org). Visitors to the world’s most exciting game festival are to be the first in the world get their hands on the Wii® lightsaber, in LucasArts’ Lego® Star Wars™: The Complete Saga re-mastered and shown in glorious HD.

Since the first film’s debut 30 years ago, fans have longed for the day when they could fight their own lightsaber duels. Now, thanks to the Wii’s motion-sensitive controller, The Complete Saga will finally make that fantasy a reality, allowing players to battle with thrusts and slices of the Remote. GameCity is thrilled to give gamers a chance to be the first in the world to see and try the lightsaber first-hand in a worldwide exclusive premier of Lego Star Wars:  The Complete Saga for Wii.

This global premier is part of GameCity’s Play The Force – a celebration of the rich heritage that games share with the Star Wars phenomenon. That legacy - thirty years, six films, and billions of dollars - is enormous, and throughout those decades games have been an integral part of the Star Wars universe. More than 120 of them have tried – with varying degrees of success – to bring the different elements of Lucas’s world to life.

And so, 26th October is Star Wars day at GameCity. The festival is thrilled to be able to welcome Jonathan Smith, of developer Travellers Tales and visionary behind the Lego Star Wars phenomenon, which has brought all six films to life with the tiny, clunky charisma only Lego can bring.  Presenting the complete saga of the games’ development, and explaining the secret behind their prodigious success, this session will be an exceptional opportunity to see behind the scenes of a game that delighted critics and consumers alike.

Please note:  this is a once-in-a-lifetime opportunity – limited tickets are available.  Go online and buy your tickets NOW – once they’re sold there won’t be anymore!  www.gamecity.org

Following on from Smith’s symposium is a session that gets to the heart of the question that all those not-so-stellar Star Wars games raise: just why is it so hard to get it right? ‘What Makes A Brilliant Star Wars Game’ brings together gaming experts and Star Wars specialists to hammer out the formula for the perfect Star Wars game. Is it the lightsabers? Is it the music? Is it the X-wings? Join Wonderland’s Alice Taylor, and sci-fi expert Jonathan Hamblin to find out.

30 years on from the release of the original film, science - the science behind games, at least - has caught up with science fiction. GameCity is proud to showcase ‘Euphoria’, Natural Motion’s on-the-fly dynamic motion synthesis engine which dynamically generates the movements of your character in-game. Rather than being limited by animations prepared in advance by the game’s designers, Euphoria means that no two jumps, no two punches, no two KOs need ever be the same again. Already showcased to great effect in the upcoming Indiana Jones game, Euphoria will also play a key part in the new Star Wars extravaganza. Come along and see how your actions will shape the games of the future.

Lego Star Wars: The Complete Saga – 12pm, 26th October. Broadway Cinema and Media Centre
What Makes A Brilliant Star Wars Game? – 1pm, 26th October, Broadway Cinema and Media Centre
Euphoria: Physics of the Force – 2pm, 26th October, Broadway Cinema and Media Centre

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Stourbridge, England – October 11, 2007 – Video games publisher and games developer Data Design Interactive are pleased to announce another 2 titles turned into gold master, making game approval an almost weekly achievement; ‘Myth Makers Super Kart GP” and “Action Girlz Racing” These two will be released in the 4th Quarter 2007 under the companies dedicated Nintendo Wii label Popcorn Arcade and will be distributed by Koch Media in the UK.

Stewart Green Data Design Interactive MD said….

After seven years in the making, our GODS development system is proving its worth as our eighth and ninth title gets approved on Wii. GODS was designed as a system to rapidly and reliably produce games and after developing and publishing nine titles on a new platform within 8 months proves it has proved its worth. We are well on track for our target of 14 titles by Christmas 2007 and 30 titles by Q2 2008. These two titles are internally designed and developed. This is a great achievement for independent publishers making original IPR titles.

The Action Girlz are here! Grab your lipstick, start your engines and get ready for a excitingly girlie, fun packed escapade.

• Race around fairy-tale castles, holiday resorts and even through school corridors (while the teachers aren’t looking)!

• Using the Wii Remote as a steering wheel, Action Girlz Racing puts you in the driving seat in a completely new and wonderful way!

• Fantastic, mad cartoon fun, all rolled together with lots of exciting challenges and engaging races.

• Up to 4 players can play simultaneously, with different modes of play from time trails to cup challenges.

• Collect Pick-ups to enhance and broaden the gameplay; use weapons to knock your opponents off the road, shields to protect yourself and speed boosts to overtake or clear big jumps to take the lead.

• 8 unique characters, with different fashion, attitudes, catch-phrases and lives.

• Race during the day or night unlocking characters, upgrades, courses and much more.

Fantastic family fun and mad cartoon action, all rolled into one mystical experience…Join the magical Myth Makers characters in their Super Kart GP.

• Take up the Myth Makers challenge and race against unique characters, or challenge your friends to leagues, cups, time trails or face a solo challenge and try to defeat the evil Mumbra.

• Collect pick-ups to enhance your kart; use weapons to knock your opponents off the road, shields to protect yourself and speed boosts to overtake or risk big jumps find the elusive shortcuts.

• Use the benefits of the Nintendo Wii control system by placing the Wii Remote in the driving position. Tilt your controller left and right to control your Super Kart like your hands were on the wheel itself.

• Players can race head to head with Mumbra and by beating him you will be taught unique special powers bestowed upon you by the Myth Academy.

• Up to 4 players can play simultaneously, with different modes of play from time trails to cup challenges.

• Earn rewards by competing in different Cup Challenges around the Myth Realm, unlock extra vehicles, levels and special powers.

For more information, screens and video please visit

www.popcorn-arcade.com

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Nyko Announces Intercooler For Wii Has Shipped To Retailers

 Nyko Technologies®, a premier peripherals manufacturer, announced today that it has shipped the Intercooler for Wii to retailers nationwide, giving Wii gamers the ultimate solution for keeping their innovative console running under optimal conditions.

The Intercooler for Wii is the perfect accessory for Wii gamers looking to keep their consoles running in the best possible environment. The Intercooler dramatically increases the rate of hot air flowing out of the vents, resulting in a console that runs at considerably lower temperatures. The Intercooler for Wii clips easily onto the back of the Wii, meaning there is no complicated installation or modification necessary. This patented design also leaves all of the inputs on the back of the console free and easily accessible. For image conscience gamers, the Intercooler for Wii comes in a décor that matches the aesthetic of the Wii itself and can be used when the console is in a horizontal or vertical position.

“The release of the Intercooler for Wii marks Nyko’s third Intercooler product for this current generation of consoles,” said Chris Arbogast, marketing manager at Nyko Technologies. “Due to popular demand from consumers who were impressed with the original intercooler models for Xbox 360 and PlayStation 3 we created the Intercooler for Wii which we feel will be as equally praised for its ability to keep the Wii running at appropriate temperature levels.”

The Intercooler for Wii is now available at retailers nationwide for a suggested retail price of $14.99 and on Nyko’s online store at www.nyko.com/intercoolerwii.

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