The Queen plays with Prince William’s Wii
Even The Queen likes playing video games - on the Wii to be precise.
The 81-year-old royal reportedly moved in on Prince William’s Christmas gift from girlfriend Kate Middleton - and had the Royal Family in stitches as she took control of a controller.
The fun started on Christmas Day when the Queen saw William playing a game on Nintendo’s sought-after $400 machine after lunch and asked to join in.
A palace source told Britain’s Daily Record newspaper: “It was hilarious. William was in fits of laughter.
“She played a simple 10-pin bowling game and, by all accounts, was a natural. His only difficulty now is prising it away from the Queen’s clutches.”
The source added: “Although she is 81, the Queen’s hand-eye co-ordination was as good as somebody half her age.
“William loves his gadgets and boys’ toys so it was the perfect present for him.
“And he is enormously impressed that he has such a cool grandmother.”
The Queen - who has reigned over the United Kingdom for a whopping 55 years, is quite the gadget hound - she already has a BlackBerry and an iPod and regularly upgrades her mobile phone to one with all the latest features. She also regularly uses her own computer and has an email address.
The Palace source added: “They are pretty much the rarest phone numbers and email addresses in the world.
“Anybody who has those in their contacts list is very lucky.”
Innovative Multi-GPU Technology Raises Performance, Reduces Power Consumption for PC Graphics
CONSUMER ELECTRONICS SHOW—
NVIDIA Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, today announced the industry’s first hybrid technology for PC platforms — Hybrid SLI — that addresses two critical issues: increasing graphics performance and reducing power consumption.
NVIDIA Hybrid SLI technology will be incorporated into a wide variety of graphics and motherboard desktop and notebook products that the Company is rolling out for both AMD and Intel desktop and notebook computing platforms throughout 2008.
We believe Hybrid SLI technology is one of the most important innovations we’ve come up with to date,” said Jen-Hsun Huang, CEO of NVIDIA. “Hybrid SLI delivers new multi-GPU technology to a large segment of the PC market, delivering consumers a level of PC graphics performance and power efficiency never before seen.”
Hybrid SLI provides two new technologies — GeForce Boost and HybridPower — that allow the PC to deliver graphics performance for today’s applications and games when 3D graphics horsepower is required, or transition to a lower-powered operating state when not.
For lower energy consumption and quieter PC operation, HybridPower allows the PC to switch processing from a single GPU or multiple GPUs in SLI configuration to the onboard motherboard GPU.
HybridPower is most useful in situations where graphics horsepower is not required, such as high definition movie playback on a notebook platform or simple e-mail or Internet browsing on a desktop. It is also beneficial for those users who want a quiet operating state with reduced thermals and noise.
For notebooks, HybridPower can also dramatically extend battery life by up to 3 hours. When a game or application is started that requires the additional 3D horsepower, the PC can automatically transition back to the discrete graphics cards and power up the 3D capabilities all transparent to the end useri.
For applications where 3D performance is required, GeForce Boost turbo-charges 3D operation by combining the processing power of the traditional NVIDIA GeForce-based graphics card with that of the second GPU integrated into the motherboard core logic. In media-rich applications, both GPUs work in tandem to render the combined images with the end user benefiting from the increase in performance and frame rate. For typical games and 3D applications, GeForce Boost can kick in automatically, resulting in a greatly enhanced consumer experience.
NVIDIA is the recognised market leader for GPU desktop and notebook solutions for both Intel and AMD platforms and has a full lineup of Hybrid SLI-capable graphics and motherboard products planned for 2008.
New Hybrid SLI-capable products include the upcoming NVIDIA nForce 780a, nForce 750a, nForce 730a media and communication processors (MCPs) for AMD CPUs, which will be released later this month, as well as the new GeForce 8200 — the industry’s first micro-ATX motherboard solution with an onboard Microsoft® DirectX® 10-compliant motherboard GPU.
NVIDIA Hybrid SLI notebooks as well as desktop products designed for Intel CPUs will be available next quarter.
Konami Digital Entertainment GmbH unveils official video game of the 2008 Yu-Gi-Oh! World Championship Tournament
Konami Digital Entertainment GmbH has announced it will launch Yu-Gi-Oh! World Championship 2008 for Nintendo DS in March, with the game recognised as the official video game of the forthcoming Yu-Gi-Oh! World Championship.
A perfect recreation of the ever-popular Trading Card Game, Yu-Gi-Oh! World Championship 2008 allows users to hone their dueling skills using over 2,000 monster, trap and spell cards and faithfully reproduced structure decks from the official card game. Similarly, the social elements of the Trading Card Game are also highlighted, with the ability to compete against players all over the world via the handheld’s wireless and Wi-Fi facilities. A voice chat system will also allow users to converse directly before a duel begins.
Yu-Gi-Oh! World Championship 2008 features an all-new single player mode – Duel World Mode. Set within a realm where the monsters live, the Duel World provides a new environment wherein players can tackle various puzzles and witness key events. Also new are Tag Duels for up to four players via the Nintendo Wi-Fi Connection or local wireless, a first on Nintendo DS!
The title features an optimised duel interface, and each duel is brought to vivid life with great new cut-scenes featuring the stars of the animated Yu-Gi-Oh! TV series. In keeping with previous Konami titles, Yu-Gi-Oh! World Championship 2008 comes with three limited edition Yu-Gi-Oh! cards for use in the Trading Card Game.
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© 2004 NAS • TV TOKYO
Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced BOMBERMAN LAND for the Wii™ and PSP® (PlayStation®Portable) system, and BOMBERMAN LAND Touch! 2 for the Nintendo DS™ have gone to gold master. Published by Hudson and distributed in North America by Konami Digital Entertainment Inc., all three versions are planned to ship on January 29, 2008 for a SRP of $29.99 each.
BOMBERMAN LAND brings an exciting single player campaign element to the Bomberman property while holding true to the multiplayer mode that has made it so popular in the past. The series introduces a multitude of mini-games, many of which can be played in multiplayer mode. The PSP® and Wii™ versions feature 50 mini-games. While the Wii™ version is full of interactive games that utilize the Wii Remote™ in various ways, the Nintendo DS™ version features over 40 types of mini-games that are played with the Stylus. In addition, the BOMBERMAN LAND series features a robust single-player Story Mode, where players can explore a fantasy land and solve quests and puzzles with the ultimate goal of restoring peace and tranquility to the beleaguered Bomberman world.
Best of all, players will find the classic multiplayer Bomberman experience that gamers know and love on each platform. The PSP® and Nintendo DS™ versions allow for shared play locally and up to 4 players globally. The Wii™ version features 6 different “Battle Modes” with 20 maps each for the ultimate party.
Microsoft announces new entertainment partnerships with Disney-ABC Television Group, MGM and NBC Universal.
LAS VEGAS — Jan. 6, 2008 — At the 2008 International Consumer Electronics Show (CES), Microsoft Corp. Chairman Bill Gates and Microsoft President of the Entertainment & Devices Division Robbie Bach today unveiled several new entertainment services and partnerships, including new deals with Disney-ABC Television Group, NBC Universal and Metro-Goldwyn-Mayer Studios Inc. (MGM), that demonstrate how software is improving people’s ability to connect with their favorite content and communities through new and expanded forms of entertainment experiences.
In his 11th CES opening keynote address, Gates looked at the sweeping changes since 2001 that have created the first true Digital Decade, including the continued expansion of the popularity of Windows-based PCs, the growing prevalence of broadband networks, the spread of mobile phones and the advent of portable digital media devices.
“Since I first started talking about the Digital Decade in 2001, the speed with which digital technology has become central to the way we work, learn and play has been amazing,” Gates said. “But in many ways, we are at the very beginning of the transformation that software will enable. During the next Digital Decade, technology will make our lives richer, more connected, more productive and more fulfilling in profound and exciting ways.”
Gates went on to outline his vision for the next Digital Decade — an era in which dramatic advances in hardware and software will make the power of computing a ubiquitous part of day-to-day life. Gates referenced how natural user interfaces will more closely reflect the way people interact with each other. High-definition experiences will be nearly everywhere. Services-connected devices running on the Web and huge amounts of storage accessible via the Internet will mean that information and capabilities people want will be available instantly and seamlessly, no matter where they are.
Partnership With NBC Universal for the First “Long-Tail” Olympics
A joint Microsoft-NBC Universal announcement provides just one indication of the power of software to change the way people experience online entertainment. NBC Universal and Microsoft will raise the bar for live and on-demand Internet broadcasting through an exclusive agreement where Microsoft and NBC will deliver NBCOlympics.com on MSN, the official U.S. online home of the 2008 Summer Olympics in Beijing. In the first “long-tail” Olympics, online viewers will have access to more than 3,000 hours of live and on-demand content so they can watch their favorite athlete or sport, regardless of whether the sport has seven fans or 7 million. NBCOlympics.com on MSN will be available free and powered by Microsoft Silverlight technology, a cross-browser, cross-platform plug-in for delivering high-quality video experiences on the Web.
“With Microsoft’s cutting-edge technology and MSN’s enormous reach, we will be positioned on NBCOlympics.com to enable Olympic fans to tailor their Olympic online viewing experience — they can watch Olympic sports content when and where they want,” said Gary Zenkel, president of NBC Olympics. “An on-demand Olympics means online viewers will be able to return to their favorite Olympic moments over and over or watch a performance they may have missed for the first time.”
Hit ABC and Disney Channel Programs Join Xbox Live Video Lineup; MGM Brings Legendary Library of Films to Xbox LIVE
Bach announced that hit TV programs from ABC Television and Disney Channel will join the Xbox Live programming available for download directly to the Xbox 360 console. In addition, MGM will bring its library of hit movies.
Under the agreement with Disney-ABC Television Group, later this month, all U.S. Xbox LIVE members will begin to have access to select TV shows and movies from the ABC Television Network, ABC Family, ABC News, Disney Channel and Toon Disney as part of an agreement with Disney-ABC Television Group. More than 500 hours of content, in both standard definition and high definition when available, will be offered including hit ABC Television shows “Lost,” “Grey’s Anatomy,” “Ugly Betty” and “Desperate Housewives.” Past and current ABC shows will be available on demand, with new episodes arriving on the service the day after they air on television.
Under the agreement with MGM, Xbox 360 will offer MGM’s legendary movie library on demand for Xbox 360 including such titles as “Rocky,” “Terminator,” “Legally Blonde,” “Silence of the Lambs” and “Barbershop.” United Artists, an MGM sister company, will also make select films available on demand.
With more than 10 million Xbox LIVE members and more than 3,500 hours of premium content, Xbox 360 has established itself as a premier platform for on-demand TV shows and movies, including impressive high definition experiences, for TV.
“Xbox LIVE Marketplace is the destination for high-definition movies, TV shows and music videos,” Bach said. “And, with the new Disney-ABC and MGM partnerships, we are bringing even more compelling high-definition content to people through their Xbox 360.”
According to Bach, the continuing success of Xbox is another indication of the power of digital technology to transform the way people access and experience entertainment of all kinds. Sales of 17.7 million consoles this holiday season surpassed original expectations and put Xbox 360 on track to register the biggest year in video game history as U.S. consumers spent more on the Xbox 360 platform in 2007 than on any other gaming platform.
“With its continued momentum in games, accessories and digital entertainment via our leading online service Xbox LIVE, and record-setting games and accessory attach rates, evidence is everywhere that Xbox 360 is thriving,” Bach said.
Zune to Launch in Canada; Zune Social Grows Rapidly
Adding to the entertainment momentum, Bach announced that Zune will be available in Canada in spring 2008, the first time the family of digital music players will be available outside the U.S. Microsoft also announced that since the November launch of Zune Social, more than 1.5 million people have joined the music-focused social network, demonstrating how Zune is tapping into consumers’ desire to share their musical passions with their broader community.
Windows Vista Hits 100 Million Licenses; Shows Latest “Fashion” PCs
During the keynote, Gates talked about the ongoing transformation of the personal computer and he shared sales figures for Windows Vista that indicate that the PC and the Windows platform remains a central catalyst for the advances of the Digital Decade. According to Gates, the company has sold more than 100 million Windows Vista licenses to date.
“For more than 25 years, Windows has unlocked the power of personal computing,” Gates said. “Now we are expanding Windows to go where you want to go and do what you want to do on PCs, the Web and mobile devices. The result is connected experiences that extend across people’s lives, interests and communities, at home and at work.”
In addition to technology advances that continue to make PCs more powerful, more portable and more affordable, there is a growing emphasis on style. Independent research firm Forrester Research Inc. has predicted that the period between now and 2012 will be the “Age of Style” for the consumer PC industry, with “strategists and marketers weaving design concerns into their thinking about every facet of their company’s strategies as style and design becomes a critical brand attribute.” (“The Age Of Style In Consumer PCs,” Forrester Research, June 25, 2007). Examples from several hardware manufacturers were shown in a video during the CES keynote, including these:
• ASUS-Lamborghini VX3. Available in the first quarter of 2008, this PC is ultrathin and lightweight, and comes with a 12.1-inch-wide LED backlit panel and premium leather-bound palm rest with exquisite stitch detailing reminiscent of that in a Lamborghini automobile.
• Lenovo IdeaPad U110. Available in January 2008, this super-slim notebook weighs just over two pounds and is embellished with a tendril texture etched into a red metal cover and includes a Dolby Home Theater system and optional Solid State Drives.
New IPTV Experiences; Microsoft Mediaroom Now on 1 Million Set-Top Boxes
Other announcements highlight the ongoing impact that digital technology and software plus services are having on the way people experience television. Showtime Networks Inc. and Turner Broadcasting System Inc.’s TNT and CNN networks all introduced new TV applications capable of delivering the most advanced digital TV services on the Microsoft Mediaroom Internet Protocol Television (IPTV) platform, which is enabling over 20 of the world’s leading broadband service providers to deliver advanced digital TV services.
Examples of innovative new television experiences include the ability to view NASCAR Sprint Cup Series races from the driver’s vantage point by choosing from a series of in-car cameras on broadcasts by TNT; to watch boxing matches by selecting different camera angles and audio feeds on Showtime; and to access the richness of CNN.com’s 2008 presidential election coverage while watching CNN’s television broadcast.
Microsoft also announced that Mediaroom is now running on 1 million set-top boxes worldwide and unveiled a new offering called DVR Anywhere, giving customers the flexibility of watching their recorded programs on multiple TVs in the home.
In addition, Microsoft announced that Samsung Electronics Co. Ltd. will support Extender for Windows Media Center, enabling televisions to stream HD content from any Windows Vista-based PCs with Windows Media Center over a wired or dual-band Wireless-N home network. This partnership builds on strong momentum and a growing set of online services, including the recent beta release of Windows Media Center Internet TV, which offers more than 100 hours of ad-supported entertainment from MSN Video, including full-length shows, music concerts and movie trailers.
New Interfaces Drive Future of Computing: Speech, Vision, Touch and More
Examples of the growing prevalence of more natural user interfaces were also on display during the keynote. Bach previewed a new version of Tellme, Microsoft’s integrated voice-and-visual mobile service that enables people to use voice commands to say what they want and see the answer on their phone’s screen. The new service uses Global Positioning System (GPS) capabilities to identify the caller’s location, yielding results that are significantly more relevant. Tellme is available today on AT&T Wireless and Sprint phones and will be available in future versions of Windows Mobile.
For example, a person can “call” the Web on a mobile phone and say “movies” and the software will recognize where the person is located and send to that mobile phone’s screen a list of the theaters closest to that location. Furthermore, Microsoft gave an early glimpse of how future versions may also offer the ability to purchase movie tickets from a mobile phone and share the movie information with friends and family via a text message.
Bach also demoed voice-activated technology for the car, including Sync, a fully integrated in-car communications and infotainment system for mobile phones and digital music players that has been available in select Ford models since September. Ford Motor Co., which expects to sell more than 1 million vehicles with Sync by early 2009, unveiled the new 911 Assist feature that connects drivers with emergency services in the case of an accident or emergency.
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
BT and Microsoft Announce Partnership to Deliver Powerful, First-of-its-Kind Entertainment Experience to Consumers Through Xbox 360
BT Vision IPTV customers will soon be able to receive best in gaming, TV and movies, all through Xbox 360.
LAS VEGAS — Jan. 6, 2008 — Microsoft Corp. and telecommunications leader BT announced they are bringing together the next-generation TV service BT Vision with Microsoft’s Xbox 360 games and entertainment system. All BT broadband customers will have the unique opportunity to receive the best in high-definition gaming, television and movies through an Xbox 360 console, in a powerful, all-in-one entertainment experience. BT Vision, which is powered by the Microsoft Mediaroom Internet Protocol TV (IPTV) platform, plans to make this first-of-its-kind device and service offering available to customers in the middle of 2008. The announcement was made during the keynote address by Microsoft Chairman Bill Gates and Microsoft President Robbie Bach of the Entertainment & Devices Division at 2008 International CES on Jan. 6.
The groundbreaking partnership will enable any BT Broadband customer to use an Xbox 360 console to access the BT Vision service and its extensive library of on-demand content, giving instant access to hundreds of movies and thousands of hours of sporting events, television programming, music videos and other digital content, such as BT Vision Sport’s 242 “near-live” FA Premier League football matches.
BT Vision customers with an Xbox 360 console will gain the option of accessing BT Vision from either the Xbox 360 console or a set-top-box. The service will be available to existing and future Xbox 360 console owners.
BT Vision on Xbox will combine the richness of the Microsoft Mediaroom-enabled TV service with the benefits of next-generation gaming, as well as unique new capabilities that the integrated solution brings. Xbox LIVE, the largest online social network in the living room, will be seamlessly integrated into the experience, providing consumers with a wide range of community-based features, such as voice chat, sending and receiving text and voice messages, and accessing Xbox LIVE Marketplace, all while watching TV. For example, while a TV viewer is enjoying his favorite football game, he can receive a message from a friend inviting him to join a voice chat, or they could play a game of their own with EA SPORTS™ “FIFA Soccer.”
“We are pleased to partner with Microsoft to deliver a truly compelling connected entertainment experience to our customers,” said Dan Marks, CEO of BT Vision. “For the first time consumers in the U.K. will be able to experience the advantages of an advanced TV service together with the benefits of next-generation gaming. Our aim is to provide BT Vision on multiple platforms — giving customers greater convenience, control and flexibility over what they watch, when they watch and how they watch TV. It also means that we are able to potentially expand our BT Vision customer base by tapping into the popularity of Xbox 360.”
“This is an exciting moment in home entertainment,” said Enrique Rodriguez, corporate vice president of the Connected Television Division at Microsoft. “Last year at CES, we announced Xbox 360 on Microsoft Mediaroom as a powerful platform capable of enabling new entertainment experiences for consumers, and we are pleased to team with BT to bring this service to market. Together we are enabling BT Vision customers to be the first in the world to enjoy this next-generation TV and gaming entertainment experience.”
Hollywood Heavyweights Disney-ABC Television Group and MGM Offer High-Definition Entertainment Content on Xbox LIVE
Deals bring hit television content from ABC, ABC News, ABC Family, Disney Channel and Toon Disney along with film classics and recent blockbusters from MGM and United Artists.
LAS VEGAS — Jan. 6, 2008 — Xbox LIVE Marketplace, the leading high-definition video-on-demand service, is expanding once again, adding content from two major entertainment partners. Microsoft Corp. today announced at the 2008 International Consumer Electronics Show (CES) that Disney-ABC Television Group and Metro-Goldwyn-Mayer Studios Inc. (MGM) will be joining the more than 35 networks and studios offering U.S. Xbox LIVE members premium entertainment content via the Xbox LIVE Marketplace Video Store.
“Disney-ABC Television Group and MGM are two of the biggest names in the entertainment industry, and this announcement helps continue to evolve and diversify the content offering on Xbox LIVE,” said Robbie Bach, president of the Entertainment and Devices Division at Microsoft. “The ability to offer such great content in high definition further expands Microsoft’s commitment to connected entertainment with Xbox 360.”
Later this month, all U.S. Xbox LIVE members will begin to have access to select TV shows and movies from the ABC Television Network, ABC Family, ABC News, Disney Channel and Toon Disney as part of an agreement with Disney-ABC Television Group. More than 500 hours of content, in both standard definition and high definition when available, will be offered including hit ABC Television shows “Lost,” “Grey’s Anatomy,” “Ugly Betty” and “Desperate Housewives.” Past and current ABC shows will be available on demand, with new episodes arriving on the service the day after they air on television. A variety of award-winning ABC News broadcasts and specials from its unparalleled archive dating back to 1963 and containing priceless interviews, stories and historical moments will be available for download as well.
Viewers will also be able to enjoy shows from ABC Family, such as “Kyle XY” and “Greek, ” as well as popular Disney Channel series including “Hannah Montana” and “The Suite Life of Zack & Cody” and select Disney Channel Original Movies such as “High School Musical” and “High School Musical 2.”
“As a company dedicated to providing consumers with a variety of high-quality entertainment and news content that they can view at their convenience, regardless of time, place or platform, we are very excited to bring our programming to Xbox LIVE members,” said Anne Sweeney, co-chair of Disney Media Networks and president of Disney-ABC Television Group. “This new agreement will not only provide incremental viewing opportunities, but also provides a wealth of promotional opportunities to further awareness of our shows and brands.”
MGM will be bringing its legendary movie library to the service, with classic films ranging from the “Rocky” series to “Dances with Wolves.” Action-thrillers such as “Terminator,” “Silence of the Lambs” and “The Amityville Horror,” comedies and broad-appeal titles such as “Legally Blonde,” “Barbershop” and “Agent Cody Banks,” and award-winning films such as “Platoon,” “Rain Man” and “The Usual Suspects” highlight the diverse launch lineup. United Artists, an MGM sister company, will be making films available as well. Many titles offered by MGM will be available in high definition.
“The Video Store on Xbox LIVE Marketplace has proven to be very successful, and we are excited that MGM will be a partner in 2008,” said Jim Packer, co-president of Worldwide Television at MGM. “At MGM we are always looking for new ways to reach our broad audience, and partnering with Microsoft allows us to make our legendary library available to the millions of Xbox LIVE members here in the U.S.”
The Video Store in Xbox LIVE Marketplace is the leading provider of high-definition video on demand, offering movies for video on demand and TV shows and music videos for electronic sell-through. With more than 3,500 hours of premium entertainment content from more than 35 studios and networks, Xbox LIVE Marketplace helps make Xbox 360 the center of connected entertainment in the living room. More information about content being offered on Xbox LIVE Marketplace is available at http://www.xbox.com/en-US/live/marketplace/moviestv/?WT.svl=nav.
