Strikingly Original Action Adventure Game, Powered By Unreal 3 Engine, Hits Shelves in 2009
 

Thursday 6th March/…SouthPeak Games has announced that Fuzzyeyes Studios’ “Edge of Twilight” will be available for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and PC in 2009. The game is currently under development at Fuzzyeyes Studio, using the Unreal 3 Engine under license to Southpeak.

“We are very excited to help bring Fuzzyeye’s creative vision to life. The team spent a lot of time developing a comprehensive story to give the universe a history and purpose, which can change based on the players interaction within the world.” said Melanie Mroz, CEO of SouthPeak.

Edge of Twilight takes the player into a lavishly envisioned steampunk world to play as Lex, an outcast bounty hunter who finds himself caught between clashes of two polar opposite civilizations. Delivering a unique brand of fast-paced cinematic action, the game will be a truly immersive experience.

“It is energizing to see our unique vision take shape. We are bringing some unusual ideas to the table and so far we couldn’t be happier with the results,” said Wei-Yao Lu, CEO of Fuzzyeyes. “Gamers should look forward to 2009!”

Edge Of Twilight will be released in 2009. Visit www.edge-of-twilight.com for more information.
 

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12 New Titles to Launch in PAL Territories Through 2009

Thursday, 6th March, 2008 – Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced a partnership with Codemasters®, a leading publisher of award-winning interactive entertainment software, to distribute a number of new titles to PAL territories.

The partnership will predominantly focus on titles for Nintendo DS™ and Wii™ including: Nanostray 2, Toy Shop, Cake Mania 2 and Nancy Drew: The Mystery of the Clue Bender Society for Nintendo DS, and Wild Earth: African Safari, Our House and Cake Mania for Wii along with several unannounced games for both platforms. Blokus Portable: Steambot Championship for the PSP® (PlayStation®Portable) system is also included as part of the deal.

“Majesco was looking for a pan-European partner who shares our belief in the strength, quality and depth of our product portfolio whilst contributing measurably to the energy, focus, talent and distribution breadth required to maximize its potential across the PAL territories,” said Jason Dutton, managing director, Majesco Entertainment International. “We are delighted that a publisher of Codemasters’ heritage and quality shares our perspective and we look forward to working with them in 2008 and beyond.”

“Codemasters has a dynamic network of established European offices and distribution bases that will extend Majesco’s product reach through PAL territories,” said Tony Williams, chief operating officer, Codemasters. “This will be a very positive partnership given that Majesco has an exciting and diverse range of original and established titles that complements our European portfolio.”

Codemasters and Majesco will launch eight new titles by this holiday and have four other titles in the pipeline for 2009 release.

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SCI-FI-LONDON is delighted to announce that Hollywood Legend, JOHN LANDIS (Blues Brothers, An American Werewolf in London) will head the Jury for the 1st SCI-FI-LONDON 48 hour film challenge as part of this year’s SCI-FI-LONDON, the UK’s only dedicated science fiction and fantastic film festival (30 April – 4 May 2008).

The 48 hour Film Challenge will take place 5 – 7th April 2008.  Entrants register as a team online and then attend a briefing on April 5th where they are given a randomly generated film title, some dialogue and a prop – all of which must be in their 5 minute film.  They then have 2 days to write, shoot, edit and complete the film and return it by Noon on April 7th.  

Louis Savy, Festival Director said  “It is a real honour for us to have such an eminent filmmaker as chair of our jury.  We know how tough a 48 hour challenge can be and wanted to reflect that by having a jury who really know about filmmaking.”

The other members of the jury are Actor/Presenter EMILY BOOTH, Programmer for the London Short Film Festival PHILIP ILSON, Head of Branded Content for Sci-Fi Channel KEN JONES and Editor of SFX Magazine DAVE BRADLEY.

Prizes include a Canon HD camera, £250 cash, Archos video player and much more.  The winning film will also be screened as part of our closing night gala ceremony.

All the films made will be screened at the festival and then all go online at SCI-FI-LONDON.TV, our online film festival.  The event is being supported by The Sci-Fi Channel, the UK’s cable and satellite broadcaster.

We Will keep you informed as more info comes…

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Thursday 6th March/Brighton, UK… NCsoft’s Dungeon Runners team is keeping things cool for its players by launching a new content update that provides some frosty surprises including snowmen, a new dungeon, new items and improvements to the waypoint system.

The content update, which is considered more of a “Heave” than a full-blown expansion “Chunk,” introduces a new dungeon called Balzack’s Burrow for player levels 55 and up. Balzack’s Burrow is loaded with loot, monsters and a final boss-battle that will require more than just mind-numbing violence in order to claim victory.

Chill Bill, a formidable snowman and the first NPC that players can summon in Dungeon Runners, is available at level 30 and can help players fight enemies. He has several specialized moves, such as the head butt, where Bill removes his head and bashes an opponent. Chill Bill is a low maintenance snowman that can be healed by hitting him with ice projectile spells.

Chill Bill also comes with several cool skills including “On the Rocks” which freezes Bill in a solid bock of ice, slowing down nearby enemies; “Snow Globe” which stuffs Chill Bill into a globe where he receives a major maximum health increase, and “Nippy Twigs” a skill buff which dramatically increases Bill’s attack damage and slows enemies.

Closing out wintertime for Dungeon Runners is a visit by Shivery the Incorrigible Snowman who is quickly melting in Townston, so his stay in the game will be short yet filled with bitterness. Shivery, who is a victim of dungeon warming, will provide players with a loot-filled quest, but not without delivering a few pleasantries such as “…your parents didn’t love you,” and “…you are adopted.”

Additionally, the Heave includes 51 new quests, two new fighter armor sets, new mythic items, a two-handed rifle for rangers and improvements to the user interface and the waypoints system.

“I think that Dungeon Runners players will find these new features, especially the snowmen as being pretty cool…literally,” said Stephen Nichols, Dungeon Runners’ producer. “We are always looking to create more ways for players to have fun while keeping the challenge compelling. Sometimes features can be a bit silly, but that is what makes Dungeon Runners so special.”

For more information, or to download and play the game for free, go to www.dungeonrunners.com.

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Today, Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced the launch of a web based prototype to the Red Bull BC One DS game.The game takes the player to the international Red Bull BC One breakdance tournament that challenges B-boys and B-girls alike. Players control their break dancer by solving puzzles under strict time limits. Puzzles consist of drawing geometrical shapes, which will get more complex as the game progresses. A steady
hand and speed are required to set a high score that is worth bragging about. The game features fresh and stylish graphics with urban music as well as tense puzzle rounds alternating with a variety of minigames. Red Bull BC One is currently being
developed for Nintendo DS by Smackdown.

The game prototype allows players to look at the concept of the game and help the developing team by providing the ever important feedback. The player’s comments and suggestions will be used to improve the final version of the game. Furthermore,
the players that forward the best ideas or comments will even be credited in the final game.

Red Bull BC One for Nintendo DS will be published worldwide in early Summer 2008.

For more information about Red Bull BC One and for playing the prototype game please visit: http://www.redbullbcone.com/game

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TOKYO-SEGA® Corporation today announced that its history-making video game title, Mario & Sonic at the Olympic Games™, has sold five million copies worldwide in just over three months. Developed by SEGA for the Wii™ video game system and the Nintendo DS™ system, with creative input and executive milestone approvals by Nintendo’s developers, the title brought together for the first time the two most beloved icons in the entertainment industry. In the spirit of the Olympic Games, the legendary mascots also brought friends from their storied franchises along, including Luigi™, Knuckles™, Yoshi® and Tails™, to compete in a variety of Olympic events.

“With adored icons and fun game play, Mario & Sonic at the Olympic Games has shot to the top of the sales charts and is clearly resonating with the growing audience of casual gamers that want an engaging and accessible gaming experience,” said Simon Jeffery, President and COO, SEGA of America.

Published by SEGA across Europe and North America, and by Nintendo in Japan, Mario & Sonic at the Olympic Games made its worldwide debut on November 6, 2007, when the Wii version hit store shelves in the United States. According to the NPD Group, which tracks sales data in the United States, the game was one of the top-ten best-sellers in the United States – across all platforms – in the critical holiday sales month of December.

When Mario & Sonic at the Olympic Games launched in Europe just days later, it was an immediate hit, rising rapidly to the top of sales charts. Mario & Sonic became the best-ever performing Wii game over the seven-day period that ended on December 11, 2007. In January, Mario & Sonic was the best-selling video game in England across all formats.

“The market for entertaining games that everyone can enjoy is growing faster than any other segment in the industry, thanks in part to the explosive popularity of Wii and Nintendo DS,” continued Jeffery. “A key element of our growth strategy at SEGA is to develop and publish games that appeal to this expanding market.”

Mario & Sonic at the Olympic Games is licensed through a worldwide partnership with International Sports Multimedia (ISM), the exclusive Interactive Entertainment Software licensee of the International Olympic Committee (IOC).

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