Ah, the Smash Taunt – a technique available only to Solid Snake and the Star Fox characters. Rumour has it that with this technique you can communicate with your allies.

To activate it, do a down taunt for just a split second – but only on a specific stage when you’re using a specific character.

It’s that simple – however, you need to get a knack for it. If you’re using the +Control Pad, you may want to try to just quickly tap it…

Snake’s Smash Taunt

Choose Snake and play Shadow Moses Island.

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Snake’s player did a split-second down taunt!

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He’s engaged in communication. If he’s not interrupted…

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…radio communication begins!

Roy Campbell, Mei Ling and Otacon begin talking about the fighters. In the Metal Gear series, players were able to obtain information during boss fights using the codec radio. This is sort of like that.

Rumour has it that another guest person (or animal?) will join the three listed above. Who could it be?

And one little aside… If Snake gets sloppy while communicating…

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Hey, that happens when your game ends in Metal Gear Solid!

Star Fox (Group) Smash Taunt

For this one, choose Fox or Falco and play Lylat Cruise.

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Just like with Snake – do down taunts for a split second!

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…But nothing happens…?

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Hang on, after the warp…

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…radio communication begins!

After the spaceship warps to its next location, a conversation that matches the background begins. There are five background variations, so there are five types of communication per character.

The characters who make appearances here are Fox, Falco, Peppy, Slippy, Krystal, Wolf, Leon and Panther. What an amazing cast!

As the dialogue is staged as if allies are observing the fight from the spaceship, the communication always excludes the one who’s engaged in the fight.

Please note – if the spaceship warps as someone is executing their Final Smash, or if the Dragoon appears, the communication fails.
And one more thing – in the Melee Corneria stage, you can enjoy the same set of communications that existed in the previous version of the game.

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All those dialogues remain unchanged.

A dazzling secret element with top-class voice acting – I hope you enjoy it.

source = Smashbros.com

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Stourbridge, England.  Data Design Interactive - a successful video games publisher and games developer - is pleased to announce that it has secured rights to publish and develop the Nintendo Wii version of Battle Rage through their Popcorn Arcade label.  

Battle Rage is a third-person PC shooter and has been developed by Destan Entertainment and produced by Teyon Games. The company also announced the games full working title for the Nintendo Wii format: BATTLE RAGE: THE ROBOT WARS

Data Design Interactive managing director Stewart Green said,

 ”Battle Rage is already an excellent game on the PC, but we saw the potential for the title on the Wii and jumped at the chance to develop it further for Nintendo’s system. With our proven technology and the GODS engine all aspects of the original game will be effortlessly transferred over to the Wii. The combination of the high-end PC graphics, proven gameplay and addition of motion control will make for a very compelling and enjoyable experience.”

 BATTLE RAGE: THE ROBOT WARS the third person shooter with elements of a beat’em’up game that allows a player to control giant robots. Battles between the robots take place on carefully selected battlegrounds (so called “arenas”) and they are short, quick, brutal skirmishes. The player can fight alone (versus one, two or even three opponents) or in a team against a common foe. Every robot has its own weapons (for melee and distance combat), additional weapon types can be collected on the arena.

 The player can modify a robot’s parameters in the single player mode as well as in the multiplayer to fit its possibilities to his/her own fighting style. Also many new, powerful robots will wait for the player to unlock in the story mode. The Tournament has begun.

 Features:

Single player and Multiplayer modes.
Arcade mode with a separate Storyline for each of the robots characters.
Robot Customization.
Compelling mechanics (Rage, Rush, Power Traingle). 
Special Attacks (push, stun and other unique abilities for each robot).
Robots allowed to fight with 3 weapons at the same time (two ranged and one melee).
8 different robots. 
20 weapons.
10 arenas.

The Story:

Exodus It all begun in 2036 with invention of The Drive. After nearly a century the humanity turned its eyes at the stars again. First the Moon and then Mars, so unwelcoming and mysterious, had to submit to mankind’s expansion. Space became swarmed with shiny hulls of ships. Cosmos turned into an obsession. It was an everyman’s dream to witness, at least once, extraterrestrial wonders. Whether it was the surface of the Silver Globe bruised with craters, or for many years, intriguing “human face” – Cydonia. The governments were competing with propaganda, promising the volunteers piles of gold and the glory of conquerors. Those who believed them mostly found tough, dangerous life and uncertain fate. However, they wouldn’t back off.

The Colonization Era has come.

Creation When you want to penetrate the mysteries of Cosmos you need more then just sheer determination. Quickly it turned out how much we are dependant on machines that we create. So we built more - each bigger and more advanced than the previous. We designed metal giants in our own image – Shells. We considered them the finest tools in the history of craftsmanship.

The Golden Age of humanity was to last forever.

The Fall Delighted with our creation, we disregarded teachings of history. After what happened, many theories that would allow us to prevent tragic events emerged. If we were that creative before, we might have saved thousands of innocent lives. We died instead, like the passengers of “Titanic”, driven by our vanity. Ironically, our greatest and most promising undertaking – “New Hope” – turned into a flaming tomb for countless individuals.

So began the end of Colonization Era.

Renaissance The “New Hope” incident deprived us of delusions, we were far from perfection. We turned our backs on our children. Where the luminous, glimmering cosmic cities once stood, heaps of junk laid – the only remnants left by Shells. The fall of such a great idea affected our whole society. Never before were criminal records that high. Boredom and resignation overcame us. It was when the Corporation emerged, finding a niche on the entertainment market. Who would have thought that few, cheaply bought wrecks of Shells and the ruins of an old factory would start a madness not weaker than that of a couple of years back. Several convicts were offered freedom and money if they were to fight and win in front of the TV cameras. Quickly they have become the true heroes of our bored society.

Data Design Interactive is part of Green Solutions Ltd (GSL) which manages the production of interactive products for the entertainment industry. From game design, development and publishing on PC and Console. GSL owns the popular MYTH MAKERS and KIDZ SPORTS brands and the publishing rights to the GODS development system. We control a number of studios which specialize in key areas. Data Design Interactive develops and publishes, and is a licensed publisher for Sony Playstation, Nintendo and Microsoft, Artworld Studios for computer animation and Advergaming is the market leader for in game advertising and custom games. Popcorn Arcade www.popcorn-arcade.com is the brand name for our family friendly, value priced Wii range.

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Release date set for Hurry Up Hedgehog for the Nintendo DS.

Northampton, UK. 20th March 2008: Oxygen Games™ is pleased to announce that its cute and addictive puzzle title is now shipping and will be in the shops on 28th March 2008.

Hurry Up Hedgehog! is both a simple and thoroughly addictive puzzler offering an easy-to-learn playing experience for the whole family to shrewdly manoeuvre their way to victory. For board game aficionados, it’s based on the popular board game, Igel Ärgern.

Play against the computer or with up to 5 friends on a single Nintendo DS™ (or with multiple consoles through local wi-fi) whilst dodging hazards and out-smarting friends to race your hedgehogs home.

Featuring multiple game play environments and a selection of customisable game play and game rules options, Hurry Up Hedgehog offers up to 32 unique ways to play the game providing enough depth to keep players coming back for more and more!

Hurry Up Hedgehog! – Race, creep, jostle and out-manoeuvre in this intriguing multi-player brainteaser for all ages.

Probably the cutest hedgehogs to be seen on the Nintendo DS™ will be in shops from 28th March 2008.

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code - description

cpares - IND secondary road uniform

agtaccsinr - CHA racing uniform

amcnreo - Valentine’s Day - CLE / SEA

haeitgyebs - 2008 All-Star uniforms

uclerehanp - St. Patrick’s Day - BOS / CHI / NY / TOR

llmohffaae - Superstars team

nba2k - NBA 2K team

2ksports - 2K Sports team

vcteam - VC team

payrespect - ABA ball

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‘DRAGON BALL Z®: BURST LIMIT’ BRINGING EXPLOSIVE NEXT-GENERATION DBZ BATTLING TO EUROPE IN 2008 – Next Chapter in the Unstoppable Dragon Ball Z Series of Games Coming to Xbox 360 and PLAYSTATION®3 – Atari announced that NAMCO BANDAI Games’ Dragon Ball Z®: Burst Limit is in development for Xbox 360 and PLAYSTATION®3 computer entertainment system and is scheduled for European release in 2008.  Developed by NAMCO BANDAI Inc. / Dimps, Dragon Ball Z: Burst Limit will explode with a new level of DBZ intensity boasting next-gen graphics, online gameplay and lightning fast action. Dragon Ball Z: Burst Limit will revolutionise the series bringing DBZ to next-generation gaming systems for the very first time.  Complete with fierce online battles, cinematographic graphics and 3D effects only possible on the Xbox 360 and PLAYSTATION 3, Dragon Ball Z: Burst Limit will blur the line between the videogame and the iconic anime series.  Jam-packed with graphically enhanced playable characters, realistic battle stages and environments, players can experience the Dragon Ball Z® universe as never before. The immensely popular Dragon Ball Z® series is the gold standard of anime-based video games, with more than 25 different games and over 10 million units sold since May 2002.   For more information on Dragon Ball Z® video games, please visit www.dbz-videogames.com. 

  

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http://www.pimpmywii.co.uk will bring you more as it arrives on this HUGE title

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Ignition Entertainment’s Highly Anticipated Survival Horror Title Will Ship to North American Retailers on March 25th, 2008

Marina Del Ray, Calif.– March 19, 2008 –Ignition Entertainment Ltd., a worldwide publisher and developer of videogames, and co-publisher Playlogic today announced that Obscure: The Aftermath has reached Gold Master status! It is scheduled for release on March 25, 2008, for Wii™ home video game system from Nintendo ($29.99), PlayStation®2 computer entertainment system ($19.99) and PC ($14.99).

“Survival horror gamers have been anxiously waiting for this game, and we’re pleased to announce that it is ready to go,” said Ajay Chadha, president of Ignition Entertainment USA. “We are all excited about this release. Retailers are anticipating its arrival and gamers are ready to get playing. We have had phenomenal feedback with our live action trailers from hardcore gamers, industry professionals, and the public at large. It has been a pleasure working on this title and exercising our diverse marketing techniques.”

The story of Obscure: The Aftermath follows the survivors from Leafmore High, now enrolled at Fallcreek University, where the unsuspecting student body has a new addiction – strange black flowers that have suddenly sprung up all over campus. As the students begin experimenting with the substance they realize there is more to these flowers, turning their bad trips into a horrible reality. Obscure: The Aftermath is heavily inspired by teen horror movies with an onslaught of creepy gruesome imagery. This title includes mind-bending puzzles, an all-new 2-player co-op gameplay mode, and an awesome hair-raising soundtrack

To learn more about Obscure: The Aftermath visit the official website at www.obscureaftermath.com.

Obscure: The Aftermathis rated ‘M’ for Mature by the ESRB.

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