Players Delve into a High-Octane World of Combat Action Racing Based on the Upcoming Film Opening Today
Speed Racer: The Videogame, published by Warner Bros. Interactive Entertainment, hits stores across the UK today on Wii™ and Nintendo DS™. Based on the upcoming Warner Bros. Pictures film directed by the Wachowski brothers, Speed Racer: The Videogame features the voices of Emile Hirsch as Speed Racer, Matthew Fox as Racer X and Christina Ricci as Trixie, who reprise their film roles as playable characters.
In Speed Racer: The Videogame, developed by Sidhe Interactive for the Wii and Virtuos for the DS, players will race at amazing speeds to engage in “Car-Fu” battles to outmanoeuvre opponents as they jump, flip, smash and spin competing cars off the track. Select from 19 different drivers and their extreme cars as players take to the track in an effort to win the illustrious World Racing League cup. One of the first games compatible with the Wii Wheel, Speed Racer: The Videogame allows players to experience all the twists and turns of the film’s racing sequences first hand as they jump behind the wheel of Speed’sT180 race car the Mach 6, or the specially designed T180 race cars of more than 15 other characters, including Racer X, Trixie and other film favourites.
Speed Racer: The Videogame captures the action, look and feel of the high adrenaline arena racing developed for the movie in an accessible, fun-filled game with intense, rollercoaster-like race tracks. Award-winning composer, Winifred Phillips, created an original score for the videogame, fusing rock, classical and retro beats into a truly unique game soundtrack.
Speed Racer: The Videogame is a fast-paced, action racer for kids of all ages. Speed Racer: The Videogame is rated “E” for Everyone and is available on Wii and Nintendo DS.

The world records, as downloaded from the mario kart channel: Watch them to get tips.
Luigi Circuit - 1:09.933
Moo Moo Meadows - 1:18.390
Mushroom Gorge - 1:46.171
Toads factory - 1:54.399
I need help doing posts for the other 7 cups as I don’t have time right now to do more… calling all pimps! Thanks
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Swig and Toss is an axe throwing competition with a bit of drinking and wagering to make things more interesting! In this 10-round game, players try to keep a steady aim while attempting to hit a target with their axe. Hit the mark and win! Miss and hear the Dwarves around you scoff at your lack of skill.
Between rounds, players can take a few swigs from their mug to help quench their thirst. This will help boost their confidence and loosen their pocket strings, increasing the amount they can wager.
Swig and Toss is available today at

Guildford, UK., May 8, 2008 – Pandemic™ Studios, an award-winning developer of blockbuster video games, is proud to announce the development of The Lord of the Rings: Conquest™ for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PC and Nintendo DS™ platforms. Pandemic Studios is a division of Electronic Arts Inc. (NASDAQ: ERTS).
In a partnership with New Line Cinema, The Lord of the Rings: Conquest is an action-packed game created by the same Pandemic Studios team behind the best-selling Star Wars Battlefront™ and Star Wars Battlefront™ II titles. Set in J.R.R. Tolkien’s “The Lord of the Rings” universe as depicted by the Academy Award®-winning films, players will finally fight the entirety of these epic battles any way they want. In addition to crusading as the heroic forces of good, for the first time ever in a ‘The Lord of the Rings’ action title they’ll conquer Middle-earth while playing as the legions of Sauron’s evil army, including Cave-trolls, Oliphaunts, the Balrog and Sauron himself. The game is set for a global release in fall 2008.
“Our Pandemic Studios creative teams have years of expertise bringing giant battlefields to life,” says Andrew Goldman, Pandemic Studios co-founder and general manager. “We’ve always wanted to harness our experience in a fantasy universe with warriors, archers, mages and castle sieges. Of course, there is truly no better fantasy world to recreate than the enormity of Tolkien’s ‘The Lord of the Rings’ realm.”
“We’ll freely admit that we’re rabid fans of The Lord of the Rings fantasy,” says Josh Resnick, co-founder and general manager at Pandemic Studios. “Our experience creating massive, rich, action-packed games means that The Lord of the Rings: Conquest will give fans exactly what they want: full control of the blade, bow and magic to fight its epic battles any way they want – even if they choose to play from the evil side.”
“We are thrilled to be working with Pandemic Studios on this game,” commented David Imhoff, Senior EVP of Worldwide Licensing & Merchandising for New Line Cinema. “They bring not only their incredible technical and creative abilities but also a great passion for The Lord of the Rings.”
The world premiere of game footage and the first trailer for The Lord of the Rings: Conquest will premiere exclusively on Spike TV’s GameTrailers TV with Geoff Keighley on Friday, June 20.
This announcement reveals the third blockbuster video game project in the works at Pandemic Studios’ Los Angeles-based headquarters alongside the upcoming Mercenaries 2: World in Flames™ and Saboteur™, both in development for the Xbox 360™, PLAYSTATION®3 and PC platforms. For more information on The Lord of the Rings: Conquest, please visit: http://www.pandemicstudios.com/conquest.

