Melee combat in Mushroom Men is the bread and butter of the combat system. The most basic form of melee combat is the three-hit-combo. Players who connect with all three hits of their combos will deal more and more damage to the enemy. Each hit of the combo becomes more powerful than the one before (50%, 75%, 100%). After the three hits of the combo are over, the player has a chance to do something different, like jump-attacks, blocks, rolls or spore powers. This mix of vastly different physical combat actions allows players to use their own unique styles throughout the game and be strategic in how they go about it.
In Mushroom Men, you can also turn any enemy attack into a roll to help prevent injury (similar to the way a game like Soul Calibur allows you to perform “ukemi” by landing on your feet after being knocked down if you press block at the right moment). A lot of work went into the timing aspects of the animations as mapped to user input. If players attack during an attack animation before the next combo is possible, it will buffer that input and remember that the player intended to chain the attack. If they delay their attack input until after the previous attack is over, then there is a window of opportunity upon which their attack input results in an instant transition to the next attack animation. This ability to delay attack chains allows players to control the rhythm of the combo however they please.
The core aim of the combat system is to avoid making players feel like they are fighting the controller. After all is said and done, Mushroom Men is in no way intended to be a hardcore fighting game; it simply incorporates some elements of fighting games in order to lend freedom to the player in plausible situations.
The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player’s spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new co-op mode of gameplay, players will be able to assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom will have players fearing the daylight as much as they have feared shadow in previous games.
Co-producer and series veterans Jun Takeuchi (Lost Planet) and Masachicka Kawata (Resident Evil 4 Wii Edition, Resident Evil: Umbrella Chronicles) unleashes an unprecedented level of fear for the next generation in Resident Evil 5, the sequel to one of the highest-rated videogames in history, according to Metacritic.com and Gamerankings.com. Promising to revolutionize the series by delivering an unbelievable level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. New technology developed specifically for the game, as well as incredible changes to both the gameplay and world of Resident Evil will make this a must-have game for gamers across the globe.
The latest in the Resident Evil series, which has sold over 34 million units since the original game was released in 1996, as well as spawned a multi-million dollar trilogy of films from Sony Pictures. Resident Evil 5 will revolutionize the Resident Evil series, just as Resident Evil 4 did.
- Chris Redfield, protagonist of the original Resident Evil and Resident Evil: Code Veronica, returns
- Chris is joined by new character Sheva Alomar, an African special agent tasked with investigating the epidemic
- 2 player co-op online gameplay means that players are not alone in their fight against the horror lurking around every corner
- Simultaneous global release date for both PlayStation 3 and Xbox 360 on March 13, 2009
- New enemies bring new challenges: speed and intelligence make adversaries as dangerous singly as they are in groups.
- An arsenal of weapons at the player’s command to keep the evil at bay, including knives, pistols, machine guns, sniper rifles and more.
- Lighting effects provide a new level of suspense in both harsh light and deepest shadow
03
Creative forces behind the highest rated strategy game* of all time reveal new private funding investment
VANCOUVER, CA (October 2nd, 2008) â Smoking Gun Interactive Inc. an independent premier video game studio announced today that it has recently finalized a multi-year, multi-million dollar financing agreement with private investors to expand the studio and the development of an as-of-yet undisclosed new property.
âThis injection of private capital allows us to continue to control our own destiny, and deliver on our vision of taking interactive entertainment in new directions, and redefining what tomorrowâs games can beâ, said John Johnson CEO and Creative Director of Smoking Gun Interactive, âWeâve expanded our core team with some exceptional talent, and with this financial expansion weâre now looking forward to welcoming new faces to our team and new partners to our business, as we become a leading force in independent games developmentâ.
âOur plans for Smoking Gun have always been ambitious, so itâs tremendously exciting for us to get this vote of confidence from the investment communityâ, said Steven Lee, CFO of Smoking Gun Interactive, âThis shows the kind of excitement and confidence in Smoking Gun that investors have about our plans for the studio and our productsâ.
Smoking Gun Interactive was formed in 2007 by former developers from Relic Entertainment. Led by CEO and Creative Director John Johnson, the management and executive team at Smoking Gun have developed multiple platinum titles with over half a billion dollars in revenue, including the critically acclaimed and award-winning RTS Company of Heroesâ˘, that garnered over 45 industry awards and is the highest rated strategy game of all time*. Collectively, the team has over 30 years of experience and has worked on best-selling franchises including Impossible Creaturesâ˘, Homeworldâ˘, Need for Speedâ˘, NHLâ˘, NBA Live⢠and FIFA Soccerâ˘.
Smoking Gunâs mission is to deliver triple A cross platform titles that push the art of gaming into new territories. The managementâs collective experience in leading passionate teams and creating award winning products will position the studio into becoming a leading next-generation developer

TOP 30 NINTENDO WII |
WEEK 39 YEAR 2008 Leisure software charts compiled by Chart Track, (C)2008 ELSPA Ltd |
|
LW |
TW |
TITLE |
AGE RATING |
PUBLISHER |
|
|
|
|
|
|
|
1 |
1 |
WII FIT |
PEGI 3+ |
NINTENDO |
|
2 |
2 |
MARIO KART WII |
PEGI 3+ |
NINTENDO |
|
4 |
3 |
WII PLAY |
PEGI 3+ |
NINTENDO |
|
3 |
4 |
STAR WARS: THE FORCE UNLEASHED |
PEGI 16+ |
LUCASARTS |
|
5 |
5 |
BIG BEACH SPORTS |
PEGI 3+ |
THQ |
|
6 |
6 |
CARNIVAL: FUNFAIR GAMES |
PEGI 3+ |
TAKE 2 |
|
7 |
7 |
GUITAR HERO III: LEGENDS OF ROCK |
BBFC 12+ |
ACTIVISION BLIZZARD |
|
8 |
8 |
TIGER WOODS PGA TOUR 09 |
PEGI 3+ |
ELECTRONIC ARTS |
|
|
9 |
FAMILY TRAINER |
PEGI 3+ |
ATARI |
|
14 |
10 |
SPORTS ISLAND |
PEGI 3+ |
KONAMI |
|
9 |
11 |
MARIO & SONIC AT THE OLYMPIC GAMES |
PEGI 3+ |
SEGA |
|
11 |
12 |
SUPER SMASH BROS: BRAWL |
PEGI 12+ |
NINTENDO |
|
10 |
13 |
SPORTS PARTY |
PEGI 3+ |
UBISOFT |
|
|
14 |
WARIO LAND: THE SHAKE DIMENSION |
PEGI 7+ |
NINTENDO |
|
17 |
15 |
SONIC AND THE SECRET RINGS |
PEGI 7+ |
SEGA |
|
|
16 |
SAMBA DE AMIGO |
BBFC U |
SEGA |
|
18 |
17 |
BIG BRAIN ACADEMY: WII DEGREE |
PEGI 3+ |
NINTENDO |
|
23 |
18 |
SUPER MARIO GALAXY |
PEGI 3+ |
NINTENDO |
|
13 |
19 |
GAME PARTY |
PEGI 3+ |
MIDWAY |
|
|
20 |
DE BLOB |
PEGI 3+ |
THQ |
|
16 |
21 |
WALL-E |
BBFC U |
THQ |
|
12 |
22 |
OFF ROAD |
PEGI 3+ |
EMPIRE INTERACTIVE |
|
15 |
23 |
ROCK BAND |
PEGI 12+ |
ELECTRONIC ARTS |
|
20 |
24 |
LINK’S CROSSBOW TRAINING |
PEGI 12+ |
NINTENDO |
|
21 |
25 |
PRO EVOLUTION SOCCER 2008 |
PEGI 3+ |
KONAMI |
|
19 |
26 |
LEGO STAR WARS: THE COMPLETE SAGA |
BBFC PG |
LUCASARTS |
|
24 |
27 |
RAYMAN RAVING RABBIDS 2 |
PEGI 3+ |
UBISOFT |
|
26 |
28 |
SUPER MONKEY BALL: BANANA BLITZ |
PEGI 3+ |
SEGA |
|
22 |
29 |
LEGO INDIANA JONES: ORIGINAL ADVENTURES |
BBFC U |
LUCASARTS |
|
29 |
30 |
FAMILY SKI |
PEGI 3+ |
NINTENDO |

Stourbridge, England, 25th September 2008. The United States have won The Ryder Cup for the first time since 1999, ending a run of three successive victories for Europe, after an epic encounter at Valhalla Golf Club. The European team was odds on favourite to win for a fourth time but, sadly, European Captain Nick Faldo couldnât pull it out of the bag - so now we are going to have to suffer two years of American smugness until we can challenge for the prestige cup again……. On a lighter note, however, Data Design Interactive - a successful video games publisher and games developer, are pleased to announce that their Nintendo Wii game entitled âKidz Sports - Crazy Mini Golfâ to be released on their Popcorn Arcade, label has Gone Gold. So, instead of sulking about the Ryder Cup defeat, grab your putter, choose your character and aim for the entrance to the windmill…..!
Kidz Sports - Crazy Mini Golfâ offers players 72 crazy holes set over 4 wacky courses; DDI are also introducing the all new âNuYuâ character editor. Have fun and a lot of laughs creating customised Kidz Sports versions of you and your friends to play in game. In multiplayer modes your opponents will also appear in game and can cheer or taunt your play on the green.
The game has the most accurate golf swing of any Wii title, where the smallest and the most accurate of movements are perfectly simulated. This is a real challenge for a skilled player or a serious golfer. We also recognise that mini golfing is fun and in case your non- golfing auntie also wants to play, we also have a simpler arcade fast play mode. Play 9 or 18 holes, multiplayer with friends, or solo and try to beat your best, or the worlds best scores for each hole. Lots of challenges and lots of fun, once mastered, you will feel like a putting green KingâŚ
Take your putting to the next level with Kidz Sports: Crazy Mini Golf.
23
TOP 30 NINTENDO WII |
WEEK 38 YEAR 2008 Leisure software charts compiled by Chart Track, (C)2008 ELSPA Ltd |
|
LW |
TW |
TITLE |
AGE RATING |
PUBLISHER |
|
|
|
|
|
|
|
1 |
1 |
WII FIT |
PEGI 3+ |
NINTENDO |
|
2 |
2 |
MARIO KART WII |
PEGI 3+ |
NINTENDO |
|
|
3 |
STAR WARS: THE FORCE UNLEASHED |
PEGI 16+ |
LUCASARTS |
|
5 |
4 |
WII PLAY |
PEGI 3+ |
NINTENDO |
|
6 |
5 |
BIG BEACH SPORTS |
PEGI 3+ |
THQ |
|
7 |
6 |
CARNIVAL: FUNFAIR GAMES |
PEGI 3+ |
TAKE 2 |
|
16 |
7 |
GUITAR HERO III: LEGENDS OF ROCK |
BBFC 12+ |
ACTIVISION BLIZZARD |
|
4 |
8 |
TIGER WOODS PGA TOUR 09 |
PEGI 3+ |
ELECTRONIC ARTS |
|
3 |
9 |
MARIO & SONIC AT THE OLYMPIC GAMES |
PEGI 3+ |
SEGA |
|
9 |
10 |
SPORTS PARTY |
PEGI 3+ |
UBISOFT |
|
8 |
11 |
SUPER SMASH BROS: BRAWL |
PEGI 12+ |
NINTENDO |
|
10 |
12 |
OFF ROAD |
PEGI 3+ |
EMPIRE INTERACTIVE |
|
12 |
13 |
GAME PARTY |
PEGI 3+ |
MIDWAY |
|
23 |
14 |
SPORTS ISLAND |
PEGI 3+ |
KONAMI |
|
24 |
15 |
ROCK BAND |
PEGI 12+ |
ELECTRONIC ARTS |
|
11 |
16 |
WALL-E |
BBFC U |
THQ |
|
22 |
17 |
SONIC AND THE SECRET RINGS |
PEGI 7+ |
SEGA |
|
21 |
18 |
BIG BRAIN ACADEMY: WII DEGREE |
PEGI 3+ |
NINTENDO |
|
25 |
19 |
LEGO STAR WARS: THE COMPLETE SAGA |
BBFC PG |
LUCASARTS |
|
20 |
20 |
LINK’S CROSSBOW TRAINING |
PEGI 12+ |
NINTENDO |
|
|
21 |
PRO EVOLUTION SOCCER 2008 |
PEGI 3+ |
KONAMI |
|
13 |
22 |
LEGO INDIANA JONES: ORIGINAL ADVENTURES |
BBFC U |
LUCASARTS |
|
27 |
23 |
SUPER MARIO GALAXY |
PEGI 3+ |
NINTENDO |
|
26 |
24 |
RAYMAN RAVING RABBIDS 2 |
PEGI 3+ |
UBISOFT |
|
|
25 |
CALL OF DUTY 3 |
BBFC 15+ |
ACTIVISION BLIZZARD |
|
|
26 |
SUPER MONKEY BALL: BANANA BLITZ |
PEGI 3+ |
SEGA |
|
|
27 |
BEN 10: PROTECTOR OF EARTH |
PEGI 7+ |
D3P |
|
|
28 |
TOMB RAIDER: ANNIVERSARY |
BBFC 12+ |
EIDOS |
|
17 |
29 |
FAMILY SKI |
PEGI 3+ |
NINTENDO |
|
19 |
30 |
CSI: HARD EVIDENCE |
BBFC 15+ |
UBISOFT |
For any girl who has ever dreamed of being a star, EA Casual Entertainment brings you one step closer with Boogie⢠SuperStar. Combining the hottest music hits from around the world with the coolest dance moves and total character customization, Boogie SuperStar provides the ultimate gaming experience: to sing and dance your way to superstardom!
Boogie SuperStar features nearly 40 songs made famous by popular artists such as Natasha Bedingfield, Rihanna, Fergie, Katy Perry, Maroon 5, Leona Lewis, Alicia Keys, Good Charlotte, Britney Spears, Kanye West, and more. Bedingfield, who has topped the Billboard charts with number one singles and albums in both the US and the UK, has joined forces with EA as featured spokesperson for the game. Additional songs are available on an International version of Boogie SuperStar, allowing players to also perform songs made famous by local European artists.
In Boogie SuperStar, you donât just play along, you are the show. Be âdiscoveredâ and whisked away to a secret, tropical island where you learn what it takes to be a star. Customize your character and build your singing and dancing skills, performing in posh environments fit for a star. Have a blast playing with or against your friends, belting your favorite tunes into the microphone, and performing real dance moves that are captured on screen using the Wiiâs motion-sensing technology.
Once your skills are perfected, perform for the judges in the ultimate competition, the Boogie Star Show! Only the best and the brightest will be able to outshine the competition to become a Boogie SuperStar!
⢠Design Your Character â Choose from millions of possible combinations to create a stylish character as unique as you are.
⢠Sing Your Favorite Tracks â Perform your favorite songs made famous by todayâs most popular artists. Featuring nearly 40 popular tracks, you wonât find a hotter playlist anywhere.
⢠Show Off Your Dance Moves â Learn the coolest dance moves in pop, urban and techno music. You can even use these moves to create your own choreography.
⢠Perform with Your Friends â Sing or dance with a friend in two-player mode, or compete against one another with up to four players!
⢠Compete in the Boogie Star Show â Make your way to the Boogie Star Show and compete to become the next Boogie SuperStar!
Š 2008 Electronic Arts Inc. All rights reserved. All other trademarks are the property of their respective owners.
22
Wii Sports⢠introduced new players to the world of video games. Wii Fit⢠got even more people interested in fun and fitness.
Now Wii Music⢠builds on that inclusive legacy by letting people turn their living rooms into fun concert halls. It brings the experience of performing music to people who think learning an instrument is too difficult. Wii Music launches exclusively for the Wii⢠console on Oct. 20 and aims to bring a deeper love and appreciation of music to everyone.
Players can improvise jams on the fly with more than 60 instruments. You will find rock favorites like the electric guitar; orchestra standards like trumpet, saxophone and clarinet; and even international instruments like steel drums, marimba and sitar. Players simply select their instruments, and then move their Wii Remote⢠and Nunchuk⢠controllers as though they were playing the real thing. Wii Music turns players’ movements into great music, even if you’ve never picked up an instrument before.
Budding musicians can play along to the beat of a diverse array of more than 50 songs from a variety of genres including popular, licensed, classical and Nintendo songs. Or players can improvise by adding new beats or creative twists to the songs. The combinations are endless, and it’s all for the joy of creating fun new tunes.
Once players have their song the way they like it, they can forward it to friends who are also playing Wii Music via the Wii Message Board. Those friends can then put their own spin on the tune and send it back â or pass it along to their friends.
For more information about Wii Music, please visit www.WiiMusic.com.
19
Learn more about random events and occurrences in the upcoming party RPG!
September 18, 2008 - In Dokapon Kingdom, the upcoming party RPG for Wii⢠and PlayStationŽ2, players will find a bevy of unanticipated twists on their way to raking in the most gold, capturing the most towns, saving the kingdom, and winning the hand of the princess in holy matrimony. Below is a description of some of those sudden and at times undesirable events, along with some accompanying visuals, just to really hammer it home:
Like many traditional board games, players in Dokapon Kingdom take turns with a spinner to determine how many spaces they will be able to move. There are a wide variety of different spaces to land on, such as item/spell roulette wheels, bank spaces that allow for investment and tax collection from possessed towns, weapon/item/magic shops, and in addition to a large list of other spaces, there also happen to be the plain, bland yellow spaces.
In most games, these empty spaces are merely filler for the experience. In Dokapon Kingdom, very often they are the heart of the matter. Yellow spaces are where most player-versus-player engagements will occur, and the areas in which players will be doing work to strengthen and improve their characters. Theyâre also the only spaces in the entire grand world of Dokapon where random events can occur.
There are far too many different types to describe, but needless to say these events can often bring fortune for the player or just as easily bring disaster:
⢠Weber the Trickster likes to mess with contestants, usually tricks he finds fun but you likely wonât.
â˘Risque the Bandit offers players a chance to steal something from an opponent, but very often his fingers are not quite fast enough to get the job done (although heâll have a firm grip on your payment).
⢠Robo-agent will offer players with the chance to âtake outâ one of their foes (and weâre not talking about eating out). Upon payment, heâll transform into Robo-Sassin, and from that point it will be nail-biting suspense for your enemy as they hope to avoid encountering the obscenely overpowered automaton. Of course, very often Robo-Sassin is willing to consider taking double his original payment from his intended target, which will turn him back on his original clientâŚ
⢠The Beggar will ask you for money, simple as that. Pay him or donât, there may be consequences either wayâŚ
⢠Kira the Merchant offers exceptional wares at hard to beat prices, but very often players will encounter her with empty pockets, which can only frustrate as she takes her rare wares elsewhere.
At the start of each week (and weeks are comprised of 7 rounds, in which each player has to have one turn), there is the possibility of random global events, which vary in scope and often can completely change the focus of the game:
⢠The Coliseum, for example, may pull all players to its great arena for a little bit of player-versus-player action, all for the enjoyment of its rather hedonistic owner.
⢠A âWabbit Explosionâ indicates to all contestants that there will be an inordinate number of Wabbits on the loose, something to consider when landing on an empty yellow spaceâŚ
⢠The âHairstyle contestâ allows players whoâve taken the time to collect and use rare or fancy hairstyles to put their glam to the test. Who will be voted the fairest of all?
⢠The âEpidemicâ will hit you where it hurts the most: your wallet! Your citizens are ill and need your help⌠Expect to pay a sizeable amount in aid based on the number and size of the towns you own.
⢠The âAbnormous Disasterâ can really set folks back, knocking all of the towns on a single, random continent down a level and robbing them of all of their currently accumulated taxes. All those investments you poured lovingly into your little hamlets? Oh my, misplaced, so sorry!
These are really just a taste of the types of completely unforeseeable bonuses, disasters, and curious events that can spice up a game of Dokapon Kingdom. Be sure to check out the screens below to see some of whatâs been described above! Dokapon Kingdom is scheduled for release on October 14!
For more information on Dokapon Kingdom, please visit the official website.
19
Licensed Partners Instrumental to the Authentic Rock Experience
New York, NY â September 18, 2008 â Harmonix and MTV Games announced today a new lineup of musical instrument manufacturers whose premier products will be appearing in Rock Band 2. Joining the list of amazing in-game instruments from the original Rock Band, will be real world microphones, new guitars and an array of industry leading drumsets from some of the music industryâs most prolific manufacturers.
âWe believe that working closely with our musical instrument partners is crucial to our mission to deliver the most authentic music experience possible,â stated Greg LoPiccolo, Vice President of Product Development, Harmonix Music Systems. âWhether itâs picking out your P Bassâ˘, finding the right finish & hardware for your drums, or choosing the best microphone for your singerâs style, having real world instruments included within the world of Rock Band 2 is essential.â
The full list of musical instrument partners included is as follows:
Guitars, Basses and Amplifiers:
- Fender⢠(Including Charvelâ˘, Gretschâ˘, Jacksonâ˘, Squierâ˘, SWRâ˘)
Drums:
- DW
- Gretsch Drumsâ˘
- Ludwig/Conn-Selmer
- Pearl
- SJC Custom Drum
- Zildjian Cymbals
Microphones:
- Selnnheiser
- Shure
Accessories / Additional Instruments:
- Ernie Ball
- Electro-Harmonix
- EMG Pickups
- Fenderâ˘
- Ludwig Drumsticks
- Pro-Mark
- Roland/BOSS
- Vater Drumsticks
- Vic Firth
- ZVEX
Rock Band 2 features the largest music catalogue of any music-based videogame to date including over 100 songs on the Rock Band 2 soundtrack with an unrivaled blend of classic and new artists including AC/DC, Guns âN Roses, Bob Dylan, Pearl Jam, Motorhead and more! With the addition of complete and immediate backwards compatibility for songs purchased from Rock Bandâs ever-expanding online music store and the ability to export most songs from the original Rock Band disc, the Rock Band music library will feature more than 500 songs by yearâs end.
The Rock Band online music store recently surpassed 21 million paid downloads since the gameâs launch in late November 2007. With more than 300 tracks available to date via disc and download purchase (complete list of tracks at www.rockband.com/dlc), the massive Rock Band Music Store allows players to preview and purchase downloadable individual music tracks, packs and albums from the vast selection of offerings available as they build their own custom Rock Band library.
Rock Band 2 is rated âTâ for Teen with descriptors of lyrics and suggestive themes by the ESRB.
For more information on Rock Band and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic.com.

